Это пакет .SBI файлов для скачивания. Некоторые игры PAL для PSX используют защиту от пиратства LibCrypt. Для этих игр у вас должен быть файл .SBI, чтобы правильно их эмулировать или записать на функциональный диск.
Как использовать файлы SBI (DuckStation, ePSXe):
Скопируйте .sbi игры, которую вы хотите эмулировать, в тот же каталог, где у вас есть .bin и .cue, не переименовывайте его. Он должен иметь то же имя, что и .cue (кроме расширения .sbi).
Это немного сложно, так что вам нужно приложить некоторые усилия. Например, вы не можете записать файл .cue, сначала нужно создать файл .ccd и использовать его вместо этого.
Вот руководство и инструменты для этого: https://github.com/Kippykip/SBITools
SBI Файлы, включенные в этот пакет:
- Actua Ice Hockey 2 (Europe)
- Anstoss – Premier Manager (Germany)
- Ape Escape – La Invasion de los Monos (Spain)
- Ape Escape (Europe)
- Ape Escape (France)
- Ape Escape (Germany)
- Ape Escape (Italy)
- Asterix – Mega Madness (Europe) (En,Fr,De,Es,It,Nl)
- Barbie – Aventure Equestre (France)
- Barbie – Race & Ride (Europe)
- Barbie – Race & Ride (Germany)
- Barbie – Race & Ride (Italy)
- Barbie – Race & Ride (Spain)
- Barbie – Sports Extreme (France)
- Barbie – Super Sport (Germany)
- Barbie – Super Sports (Europe)
- Barbie – Super Sports (Italy)
- Barbie – Super Sports (Spain)
- BDFL Manager 2001 (Germany)
- BDFL Manager 2002 (Germany)
- Canal+ Premier Manager (Europe) (Fr,Es,It)
- Cochons de Guerre, Les (France)
- Crash Bash (Europe) (En,Fr,De,Es,It)
- CTR – Crash Team Racing (Europe) (En,Fr,De,Es,It,Nl) (EDC)
- CTR – Crash Team Racing (Europe) (En,Fr,De,Es,It,Nl)
- Dino Crisis (Europe)
- Dino Crisis (France)
- Dino Crisis (Germany)
- Dino Crisis (Italy)
- Dino Crisis (Spain)
- Disney Fais Ton Histoire! Mulan (France)
- Disney Libro Animato Creativo – Mulan (Italy)
- Disney Tarzan (France)
- Disney Tarzan (Italy)
- Disney Tarzan (Spain)
- Disneyn Tarzan (Finland)
- Disney’s 102 Dalmatians – Puppies to the Rescue (Europe) (Fr,De,Es,It,Nl)
- Disney’s 102 Dalmatians – Puppies to the Rescue (Europe) (Rev 1)
- Disney’s 102 Dalmatians – Puppies to the Rescue (Scandinavia) (Sv,No,Da)
- Disney’s Aventura Interactiva – Mulan (Spain)
- Disneys Interaktive Abenteuer – Mulan (Germany)
- Disney’s Mulan – Story Studio (Europe)
- Disneys Tarzan (Denmark)
- Disney’s Tarzan (Europe)
- Disneys Tarzan (Germany)
- Disney’s Tarzan (Netherlands)
- Disneys Tarzan (Sweden)
- Disney’s Verhalenstudio – Mulan (Netherlands)
- EA Sports Superbike 2000 (Europe) (En,Fr,De,Es,It,Sv)
- Eagle One – Harrier Attack (Europe) (En,Fr,De,Es,It)
- Esto Es Futbol (Spain)
- F.A. Premier League Football Manager 2001, The (Europe)
- F1 2000 (Europe) (En,Es,Sv,Da,Fi)
- F1 2000 (Europe) (En,Fr,De,Nl)
- F1 2000 (Italy)
- Final Fantasy IX (Europe) (Disc 1)
- Final Fantasy IX (Europe) (Disc 2)
- Final Fantasy IX (Europe) (Disc 3)
- Final Fantasy IX (Europe) (Disc 4)
- Final Fantasy IX (France) (Disc 1)
- Final Fantasy IX (France) (Disc 2)
- Final Fantasy IX (France) (Disc 3)
- Final Fantasy IX (France) (Disc 4)
- Final Fantasy IX (Germany) (Disc 1)
- Final Fantasy IX (Germany) (Disc 2)
- Final Fantasy IX (Germany) (Disc 3)
- Final Fantasy IX (Germany) (Disc 4)
- Final Fantasy IX (Italy) (Disc 1)
- Final Fantasy IX (Italy) (Disc 2)
- Final Fantasy IX (Italy) (Disc 3)
- Final Fantasy IX (Italy) (Disc 4)
- Final Fantasy IX (Spain) (Disc 1)
- Final Fantasy IX (Spain) (Disc 2)
- Final Fantasy IX (Spain) (Disc 3)
- Final Fantasy IX (Spain) (Disc 4)
- Final Fantasy VIII (Europe, Australia) (Disc 1)
- Final Fantasy VIII (Europe, Australia) (Disc 2)
- Final Fantasy VIII (Europe, Australia) (Disc 3)
- Final Fantasy VIII (Europe, Australia) (Disc 4)
- Final Fantasy VIII (France) (Disc 1)
- Final Fantasy VIII (France) (Disc 2)
- Final Fantasy VIII (France) (Disc 3)
- Final Fantasy VIII (France) (Disc 4)
- Final Fantasy VIII (Germany) (Disc 1)
- Final Fantasy VIII (Germany) (Disc 2)
- Final Fantasy VIII (Germany) (Disc 3)
- Final Fantasy VIII (Germany) (Disc 4)
- Final Fantasy VIII (Italy) (Disc 1)
- Final Fantasy VIII (Italy) (Disc 2)
- Final Fantasy VIII (Italy) (Disc 3)
- Final Fantasy VIII (Italy) (Disc 4)
- Final Fantasy VIII (Spain) (Disc 1)
- Final Fantasy VIII (Spain) (Disc 2)
- Final Fantasy VIII (Spain) (Disc 3)
- Final Fantasy VIII (Spain) (Disc 4)
- Football Manager Campionato 2001 (Italy)
- Football Manager Campionato 2002 (Italy)
- Formula One 99 (Europe) (En,Es,Fi)
- Formula One ’99 (Europe) (En,Fr,De,It) (Beta)
- Formula One 99 (Europe) (En,Fr,De,It)
- Frontschweine (Germany)
- Fussball Live (Germany)
- Fussball Manager 2001 (Germany)
- Galerians (Europe) (Disc 1)
- Galerians (Europe) (Disc 2)
- Galerians (Europe) (Disc 3)
- Galerians (France) (Disc 1)
- Galerians (France) (Disc 2)
- Galerians (France) (Disc 3)
- Galerians (Germany) (Disc 1)
- Galerians (Germany) (Disc 2)
- Galerians (Germany) (Disc 3)
- Gekido – Urban Fighters (Europe) (En,Fr,De,Es,It)
- Hogs of War – Nati per Soffritto (Italy)
- Hogs of War (Europe)
- Italian Job, The (Europe) (Fr,De,Es)
- Italian Job, The (Europe)
- Italian Job, The (Italy)
- Jackie Chan Stuntmaster (Europe)
- Le Mans 24 Hours (Europe) (En,Fr,De,Es,It,Pt)
- Legacy of Kain – Soul Reaver (Europe)
- Legacy of Kain – Soul Reaver (France)
- Legacy of Kain – Soul Reaver (Germany)
- Legacy of Kain – Soul Reaver (Italy)
- Legacy of Kain – Soul Reaver (Spain)
- LMA Manager 2001 (Europe)
- LMA Manager 2002 (Europe)
- Lucky Luke – Western Fever (Europe) (En,Fr,De,Es,It,Nl)
- Manager de Liga (Spain) (Beta)
- Manager de Liga 2001 (Spain)
- Manager de Liga 2002 (Spain)
- Marranos en Guerra (Spain)
- MediEvil (Europe)
- MediEvil (France)
- MediEvil (Germany)
- MediEvil (Italy)
- MediEvil (Spain)
- MediEvil 2 (Europe) (En,Fr,De)
- MediEvil 2 (Europe) (Es,It,Pt)
- MediEvil 2 (Russia)
- Men in Black – The Series – Crashdown (Europe)
- Men in Black – The Series – Crashdown (France)
- Men in Black – The Series – Crashdown (Germany)
- Men in Black – The Series – Crashdown (Italy)
- Men in Black – The Series – Crashdown (Spain)
- Michelin Rally Masters – Race of Champions (Europe) (En,De,Sv)
- Michelin Rally Masters – Race of Champions (Europe) (Fr,Es,It)
- Mike Tyson Boxing (Europe) (En,Fr,De,Es,It)
- Mission – Impossible (Europe) (En,Fr,De,Es,It)
- MoHo (Europe) (En,Fr,De,Es,It)
- Monde des Bleus, Le – Le Jeu Officiel de l’Equipe de France (France)
- Need for Speed – Porsche 2000 (Europe) (En,De,Sv)
- Need for Speed – Porsche 2000 (Europe) (Fr,Es,It)
- N-Gen Racing (Europe) (En,Fr,De,Es,It)
- Parasite Eve II (Europe) (Disc 1)
- Parasite Eve II (Europe) (Disc 2)
- Parasite Eve II (France) (Disc 1)
- Parasite Eve II (France) (Disc 2)
- Parasite Eve II (Germany) (Disc 1)
- Parasite Eve II (Germany) (Disc 2)
- Parasite Eve II (Italy) (Disc 1)
- Parasite Eve II (Italy) (Disc 2)
- Parasite Eve II (Spain) (Disc 1)
- Parasite Eve II (Spain) (Disc 2)
- PGA European Tour Golf (Europe) (En,De)
- PGA European Tour Golf (Europe) (Fr,Es,It) (Alt)
- PGA European Tour Golf (Europe) (Fr,Es,It)
- Premier Manager 2000 (Europe)
- Prince Naseem Boxing (Europe) (En,Fr,De,Es,It)
- Radikal Bikers (Europe) (En,Fr,De,Es,It)
- RC Revenge (Europe) (En,Fr,De,Es)
- Resident Evil 3 – Nemesis (Europe)
- Resident Evil 3 – Nemesis (France)
- Resident Evil 3 – Nemesis (Germany)
- Resident Evil 3 – Nemesis (Ireland)
- Resident Evil 3 – Nemesis (Italy)
- Resident Evil 3 – Nemesis (Spain)
- Roger Lemerre – La Selection des Champions (France)
- Roger Lemerre – La Selection des Champions 2002 (France)
- Ronaldo V-Football (Europe) (De,Es,It,Pt)
- Ronaldo V-Football (Europe) (En,Fr,Nl,Sv)
- SaGa Frontier 2 (Europe)
- SaGa Frontier 2 (France)
- SaGa Frontier 2 (Germany)
- SnoCross Championship Racing (Europe) (En,Fr,De,Es,It)
- Space Debris (Europe)
- Space Debris (France)
- Space Debris (Germany) (Beta)
- Space Debris (Germany)
- Space Debris (Italy)
- Space Debris (Spain)
- Speed Freaks (Europe)
- Spyro – Year of the Dragon (Europe) (En,Fr,De,Es,It) (Rev 1)
- Spyro – Year of the Dragon (Europe) (En,Fr,De,Es,It)
- Spyro 2 – Gateway to Glimmer (Europe) (En,Fr,De,Es,It)
- Sydney 2000 (Australia)
- Sydney 2000 (Europe)
- Sydney 2000 (France)
- Sydney 2000 (Germany)
- Sydney 2000 (Italy)
- Sydney 2000 (Spain)
- TechnoMage – De Terugkeer der Eeuwigheid (Netherlands)
- TechnoMage – Die Rueckkehr der Ewigkeit (Germany)
- Technomage – El Retorno de la Eternidad (Spain)
- TechnoMage – En Quete de L’Eternite (France)
- TechnoMage – Return of Eternity (Europe)
- TechnoMage – Ritorno all’Eternita (Italy)
- Theme Park World (Europe) (En,Fr,De,Es,It,Nl,Sv)
- This Is Football (Europe) (Fr,Nl)
- This Is Football (Europe)
- This Is Football (Italy)
- This Is Soccer (Australia)
- TOCA World Touring Cars (Europe) (En,Fr,De)
- TOCA World Touring Cars (Europe) (Es,It)
- UEFA Euro 2000 (Europe)
- UEFA Euro 2000 (France)
- UEFA Euro 2000 (Germany)
- UEFA Euro 2000 (Italy)
- UEFA Euro 2000 (Spain)
- UEFA Striker (Europe) (En,Fr,De,Es,It,Nl)
- Urban Chaos (Europe) (En,Es,It)
- Urban Chaos (France)
- Urban Chaos (Germany)
- Vagrant Story (Europe)
- Vagrant Story (France)
- Vagrant Story (Germany)
- V-Rally – Championship Edition 2 (Europe) (En,Fr,De)
- Walt Disney World Quest – Magical Racing Tour (Europe) (En,Fr,De,Es,It,Nl,Sv,No,Da)
- Wip3out (Europe) (En,Fr,De,Es,It)
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Go to EmulationOnAndroid
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Help with this sbi file error on duckstation emulator
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DuckStation — PlayStation 1, aka. PSX Emulator
Latest News | Features | Screenshots | Downloading and Running | Building | Disclaimers
Latest Builds for Windows and Linux (AppImage) https://github.com/stenzek/duckstation/releases/tag/latest
Game Compatibility List: https://docs.google.com/spreadsheets/d/1H66MxViRjjE5f8hOl5RQmF5woS1murio2dsLn14kEqo/edit
Wiki: https://www.duckstation.org/wiki/
DuckStation is an simulator/emulator of the Sony PlayStation(TM) console, focusing on playability, speed, and long-term maintainability. The goal is to be as accurate as possible while maintaining performance suitable for low-end devices. «Hack» options are discouraged, the default configuration should support all playable games with only some of the enhancements having compatibility issues.
A «BIOS» ROM image is required to to start the emulator and to play games. You can use an image from any hardware version or region, although mismatching game regions and BIOS regions may have compatibility issues. A ROM image is not provided with the emulator for legal reasons, you should dump this from your own console using Caetla or other means.
Features
DuckStation features a fully-featured frontend built using Qt, as well as a fullscreen/TV UI based on Dear ImGui.
Other features include:
- CPU Recompiler/JIT (x86-64, armv7/AArch32 and AArch64)
- Hardware (D3D11, D3D12, OpenGL, Vulkan) and software rendering
- Upscaling, texture filtering, and true colour (24-bit) in hardware renderers
- PGXP for geometry precision, texture correction, and depth buffer emulation
- Adaptive downsampling filter
- Post processing shader chains
- «Fast boot» for skipping BIOS splash/intro
- Save state support
- Windows, Linux, highly experimental macOS support
- Supports bin/cue images, raw bin/img files, MAME CHD, single-track ECM, MDS/MDF, and unencrypted PBP formats.
- Direct booting of homebrew executables
- Direct loading of Portable Sound Format (psf) files
- Digital and analog controllers for input (rumble is forwarded to host)
- Namco GunCon lightgun support (simulated with mouse)
- NeGcon support
- Qt and «Big Picture» UI
- Automatic updates for Windows builds
- Automatic content scanning — game titles/hashes are provided by redump.org
- Optional automatic switching of memory cards for each game
- Supports loading cheats from existing lists
- Memory card editor and save importer
- Emulated CPU overclocking
- Integrated and remote debugging
- Multitap controllers (up to 8 devices)
- RetroAchievements
- Automatic loading/applying of PPF patches
System Requirements
- A CPU faster than a potato. But it needs to be x86_64, AArch32/armv7, or AArch64/ARMv8, otherwise you won’t get a recompiler and it’ll be slow.
- For the hardware renderers, a GPU capable of OpenGL 3.1/OpenGL ES 3.1/Direct3D 11 Feature Level 10.0 (or Vulkan 1.0) and above. So, basically anything made in the last 10 years or so.
- SDL, XInput or DInput compatible game controller (e.g. XB360/XBOne). DualShock 3 users on Windows will need to install the official DualShock 3 drivers included as part of PlayStation Now.
Downloading and running
Binaries of DuckStation for Windows x64/ARM64, Linux x86_64 (in AppImage format), and Android ARMv7/ARMv8 are available via GitHub Releases and are automatically built with every commit/push. Binaries or packages distributed through other sources may be out of date and are not supported by the developer, please speak to them for support, not us.
Windows
Windows 10 is the only version of Windows supported by the developer. Windows 7/8 may work, but is not supported. I am aware some users are still using Windows 7, but it is no longer supported by Microsoft and too much effort to get running on modern hardware. Game bugs are unlikely to be affected by the operating system, however performance issues should be verified on Windows 10 before reporting.
To download:
- Go to https://github.com/stenzek/duckstation/releases/tag/latest, and download the Windows x64 build. This is a zip archive containing the prebuilt binary.
- Alternatively, direct download link: https://github.com/stenzek/duckstation/releases/download/latest/duckstation-windows-x64-release.zip
- Extract the archive to a subdirectory. The archive has no root subdirectory, so extracting to the current directory will drop a bunch of files in your download directory if you do not extract to a subdirectory.
Once downloaded and extracted, you can launch the emulator with duckstation-qt-x64-ReleaseLTCG.exe
.
To set up:
- Either configure the path to a BIOS image in the settings, or copy one or more PlayStation BIOS images to the bios/ subdirectory. On Windows, by default this will be located in
C:UsersYOUR_USERNAMEDocumentsDuckStationbios
. If you don’t want to use the Documents directory to save the BIOS/memory cards/etc, you can use portable mode. See User directory. - If using the Qt frontend, add the directories containing your disc images by clicking
Settings->Add Game Directory
. - Select a game from the list, or open a disc image file and enjoy.
If you get an error about vcruntime140_1.dll
being missing, you will need to update your Visual C++ runtime. You can do that from this page: https://support.microsoft.com/en-au/help/2977003/the-latest-supported-visual-c-downloads. Specifically, you want the x64 runtime, which can be downloaded from https://aka.ms/vs/17/release/vc_redist.x64.exe.
Windows 7 users, TLS 1.2 is not supported by default and you will not be able to use the automatic updater or RetroAchievements. This knowledge base article contains instructions for enabling TLS 1.1/1.2: https://support.microsoft.com/en-us/topic/update-to-enable-tls-1-1-and-tls-1-2-as-default-secure-protocols-in-winhttp-in-windows-c4bd73d2-31d7-761e-0178-11268bb10392
The Qt frontend includes an automatic update checker. Builds downloaded after 2020/08/07 will automatically check for updates each time the emulator starts, this can be disabled in Settings. Alternatively, you can force an update check by clicking Help->Check for Updates
.
Linux
The only supported version of DuckStation for Linux are the AppImages in the releases page. The AppImages require a distribution equivalent to Ubuntu 20.04 or newer to run, which is also the minimum requirement for Qt 6. If you are using a packaged version of DuckStation from another source, please do not ask us for assistance and speak to your packager instead, they have a history of breaking things and there’s a good chance that’s the issue.
Binaries
To download:
- Go to https://github.com/stenzek/duckstation/releases/tag/preview, and download
duckstation-qt.AppImage
. - Run
chmod a+x
on the downloaded AppImage — following this step, the AppImage can be run like a typical executable.
macOS
Universal MacOS builds are provided for both x64 and ARM64 (Apple Silicon). However, due to lack of hardware, investigating issues is difficult, so we can’t guarantee everything functions as intended.
To download:
- Go to https://github.com/stenzek/duckstation/releases/tag/preview, and download
duckstation-mac-release.zip
. - Extract the zip by double-clicking it.
- Open DuckStation.app, optionally moving it to your desired location first.
- Depending on GateKeeper configuration, you may need to right click -> Open the first time you run it, as code signing certificates are out of the question for a project which brings in zero revenue.
Android
You will need a device with armv7 (32-bit ARM), AArch64 (64-bit ARM), or x86_64 (64-bit x86). 64-bit is preferred, the requirements are higher for 32-bit, you’ll probably want at least a 1.5GHz CPU.
Google Play is the preferred distribution mechanism and will result in smaller download sizes: https://play.google.com/store/apps/details?id=com.github.stenzek.duckstation
No support is provided for the Android app, it is free and your expectations should be in line with that. Please do not email me about issues about it, they will be ignored.
If you must use an APK, download links are listed in https://www.duckstation.org/android/
To use:
- Install and run the app for the first time.
- Add game directories by tapping the add button and selecting a directory. You can add additional directories afterwards by selecting «Edit Game Directories» from the menu.
- Tap a game to start. When you start a game for the first time it will prompt you to import a BIOS image.
If you have an external controller, you will need to map the buttons and sticks in settings.
LibCrypt protection and SBI files
A number of PAL region games use LibCrypt protection, requiring additional CD subchannel information to run properly. libcrypt not functioning usually manifests as hanging or crashing, but can sometimes affect gameplay too, depending on how the game implemented it.
For these games, make sure that the CD image and its corresponding SBI (.sbi) file have the same name and are placed in the same directory. DuckStation will automatically load the SBI file when it is found next to the CD image.
For example, if your disc image was named Spyro3.cue
, you would place the SBI file in the same directory, and name it Spyro3.sbi
.
Building
Windows
Requirements:
- Visual Studio 2022
- Clone the respository with submodules (
git clone --recursive https://github.com/stenzek/duckstation.git
). - Open the Visual Studio solution
duckstation.sln
in the root, or «Open Folder» for cmake build. - Build solution.
- Binaries are located in
bin/x64
. - Run
duckstation-qt-x64-Release.exe
or whichever config you used.
Linux
Requirements (Debian/Ubuntu package names):
- CMake (
cmake
) - SDL2 (at least version 2.0.22) (
libsdl2-dev
libxrandr-dev
) - pkgconfig (
pkg-config
) - Qt 6 (at least version 6.1.0) (
qt6-base-dev
qt6-base-private-dev
qt6-base-dev-tools
qt6-tools-dev
libqt6svg6
) - libevdev (
libevdev-dev
) - git (
git
) (Note: needed to clone the repository and at build time) - When Wayland is enabled (default): (
libwayland-dev
libwayland-egl-backend-dev
extra-cmake-modules
qt6-wayland
) - Optional for RetroAchievements (on by default): libcurl (
libcurl4-gnutls-dev
) - Optional for framebuffer output: DRM/GBM (
libgbm-dev
libdrm-dev
) - Optional for faster building: Ninja (
ninja-build
)
- Clone the repository. Submodules aren’t necessary, there is only one and it is only used for Windows (
git clone https://github.com/stenzek/duckstation.git -b dev
). - Create a build directory, either in-tree or elsewhere.
- Run CMake to configure the build system. Assuming a build subdirectory of
build-release
, runcmake -Bbuild-release -DCMAKE_BUILD_TYPE=Release
. If you have installed Ninja, add-GNinja
at the end of the CMake command line for faster builds. - Compile the source code. For the example above, run
cmake --build build-release --parallel
. - Run the binary, located in the build directory under
bin/duckstation-qt
.
macOS
NOTE: macOS is highly experimental and not tested by the developer. Use at your own risk; things may be horribly broken. Vulkan support may be unstable, so sticking to OpenGL or software renderer is recommended.
Requirements:
- CMake
- SDL2 (at least version 2.0.22)
- Qt 6 (at least version 6.1.0)
Optional (recommended for faster builds):
- Ninja
- Clone the repository. Submodules aren’t necessary; there is only one and it is only used for Windows (
git clone https://github.com/stenzek/duckstation.git
). - Run CMake to configure the build system:
cmake -Bbuild-release -DCMAKE_BUILD_TYPE=Release -DBUILD_QT_FRONTEND=ON -DUSE_SDL2=ON
. You may need to specify-DQt6_DIR
depending on your system. If you have installed Ninja, add-GNinja
at the end of the CMake command line for faster builds. - Compile the source code:
cmake --build build-release --parallel
. - Run the binary, located in the build directory under
bin/DuckStation.app
.
User Directories
The «User Directory» is where you should place your BIOS images, where settings are saved to, and memory cards/save states are saved by default.
An optional SDL game controller database file can be also placed here.
This is located in the following places depending on the platform you’re using:
- Windows: My DocumentsDuckStation
- Linux:
$XDG_DATA_HOME/duckstation
, or~/.local/share/duckstation
. - macOS:
~/Library/Application Support/DuckStation
.
So, if you were using Linux, you would place your BIOS images in ~/.local/share/duckstation/bios
. This directory will be created upon running DuckStation
for the first time.
If you wish to use a «portable» build, where the user directory is the same as where the executable is located, create an empty file named portable.txt
in the same directory as the DuckStation executable.
Bindings for Qt frontend
Your keyboard or game controller can be used to simulate a variety of PlayStation controllers. Controller input is supported through DInput, XInput, and SDL backends and can be changed through Settings -> General Settings
.
To bind your input device, go to Settings -> Controller Settings
. Each of the buttons/axes for the simulated controller will be listed, alongside the corresponding key/button on your device that it is currently bound to. To rebind, click the box next to the button/axis name, and press the key or button on your input device that you wish to bind to. When binding rumble, simply press any button on the controller you wish to send rumble to.
SDL Game Controller Database
DuckStation releases ship with a database of game controller mappings for the SDL controller backend, courtesy of https://github.com/gabomdq/SDL_GameControllerDB. The included gamecontrollerdb.txt
file can be found in the database
subdirectory of the DuckStation program directory.
If you are experiencing issues binding your controller with the SDL controller backend, you may need to add a custom mapping to the database file. Make a copy of gamecontrollerdb.txt
and place it in your user directory (or directly in the program directory, if running in portable mode) and then follow the instructions in the SDL_GameControllerDB repository for creating a new mapping. Add this mapping to the new copy of gamecontrollerdb.txt
and your controller should then be recognized properly.
Default bindings
Controller 1:
- D-Pad: W/A/S/D
- Triangle/Square/Circle/Cross: Numpad8/Numpad4/Numpad6/Numpad2
- L1/R1: Q/E
- L2/R2: 1/3
- Start: Enter
- Select: Backspace
Hotkeys:
- Escape: Power off console
- F11: Toggle fullscreen
- Tab: Temporarily disable speed limiter
- Space: Pause/resume emulation
Disclaimers
Icon by icons8: https://icons8.com/icon/74847/platforms.undefined.short-title
«PlayStation» and «PSX» are registered trademarks of Sony Interactive Entertainment Europe Limited. This project is not affiliated in any way with Sony Interactive Entertainment.
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Тема: DuckStation — эмулятор Sony PlayStation (Прочитано 32289 раз)
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Я про такие «чудеса»: гугл-перевод в играх, лет 15 назад слышал.
Можно ли сделать эмулятор портативным? Чтоб в документах не создавалась папка «DuckStation»!!!
slastenko, Создай пустой файл portable.txt и создай папку с таким же именем как exe-шник. И будет тебе счастье
slastenko, Создай пустой файл portable.txt и создай папку с таким же именем как exe-шник. И будет тебе счастье
Спасибо. Разобрался. Достаточно было создать TXT фай «portable.txt» в корне папки с эмулятором, после чего, при первом запуске создались все нужные рабочие папки, взамен которых я скопировал/переместил эти же папки из «ДокументыDuckStation». Ну и всё работает в портативном режиме…
Не понял на счёт папки с именем EXEшника. Поясни, если не трудно.
slastenko, Не знаю. С офц доки взял инфу.
По сути ты всё правильно сделал. Но если переименуешь exe-шник основной, то настройки слетят и создасться новая папка с пустым конфигом.
Понятно.
Прост у моего экзешника имя типа: «duckstation-qt-x64-ReleaseLTCG.exe». Я как год назад скачал эмуль, так он и обновляется с этим неизменным именем экзешника. Теперь я его его ещё и портативный превратил — очень удобно, когда всё в одном месте.
Спасибо!
« Последнее редактирование: 03 Июнь 2022, 11:22:55 от slastenko »
А ePSXe запускает обе версии этой игры на полной скорости 50/60fps.
50/60fps — скорость работы эмулятора на твоем компУтере! Игра Jackie Chan: Stuntmaster работает в 30fps — NTSC, 25- PAL
50/60fps — скорость работы эмулятора на твоем компУтере! Игра Jackie Chan: Stuntmaster работает в 30fps — NTSC, 25- PAL
ПРУФЫ!!!!
PAL версия
Добавлено позже:
NTSC соответственно в 60fps.
Не знаю почему, «Джеки Чен» — это единственная игра, из тех в которые я шпилю, которая запускается на DuckStation в 30/25fps
пиратку «Jackie Chan: Stuntmaster» (NTSC) с русским переводом DuckStation почемуто вообще не запускает, виснет на стартовом экране.
У меня завелась, странно.
У меня завелась, странно.
И какая из версий перевода у тебя?
И какая из версий перевода у тебя?
Кобра. Ты ж не утрочнил, какая у тебя, а я не шарю в этих переводах.
Кобра. Ты ж не утрочнил, какая у тебя, а я не шарю в этих переводах.
Тоже понятия не имею что у меня за перевод. Ниже скрины. На утке висяк на стартовом экране, на epsxe норм 60fps.
которая запускается на DuckStation в 30/25fps
В утке показывается фактический фпс игры внутри эмулятора и фпс самого эмулятора, который соответствует вертикальной развертке стандарта тв вещания.
В епсхе Показывается фактический фпс эмулятора И фпс эмулятора который должен быть. фпс игры в нем не показывается.
Ну, не знаю, ребят. Может внутренний fps у игр 25/30, но судя по плавности картинки, всё-таки эмуляторы интерполируют её до 50/60
Да и судя по настройкам в эмуляторе, всё указывает на то, что скорость 50/60fps. И OSD в правом верхнем углу показывает FPS. А в Джеки Чене именно 25/30 показыват, и видно, что картинка не такая плавная на утке, в то время как на ePSXe всё плавненько
Главное, что всё рабоает. Ни один так другой эмуль запускает нужную игру.
Ура товарищи! Сохраним игровое наследие человечества!
А в Джеки Чене именно 25/30 показыват, и видно, что картинка не такая плавная на утке, в то время как на ePSXe всё плавненько
похоже на то, что у тебя утка с этой игрой тормозит.
« Последнее редактирование: 04 Июнь 2022, 17:12:04 от paul_met »
И работает с сильными просадками до 25/23, один раз в начале упало аж до 17fps. Странные дела
Ну тут очевидно проблема в настройках.
а у утки есть архив версий? или на гитхабе тупо последняя и всё?
и почему-то в разделе «Консоли > Sony PlayStation > Эмуляторы PlayStation > Для Windows» об этом эмуляторе не упоминается
На archive.org глянь.
Еще один скринов и настроек псто. Настройки на этот раз в виде файлов.
На этот раз ставил целью побороть так называемый «колор бэнгинг». В принципе преуспел, но местами получилось темновато ,кто знает что с этим можно сделать — отпишитесь.
скрины:
файлы настроек:
https://disk.yandex.ru/d/0Kgqh6e7750TFw
P.S. со скринами как — то странно получилось — половины нет и куча лишних. Где — то что — то не сработало.
« Последнее редактирование: 14 Июнь 2022, 19:12:57 от Hutt »
Hutt, вы страницу утяжелили на 59МБ. Вас не учили превью делать? А лучше ссылки давать. Или вы выдумали, что спойлер спасает от загрузки.
Или вы выдумали, что спойлер спасает от загрузки.
???
Единственный на моей памяти такой случай — обычно спойлер прогружается если его открыть. Во всяком случае на рутрекере, порнолабе и iddqd — точно.
Но, в любом случае — поздняк метаться, я у себя на компе их уже удалил.
Или вы выдумали, что спойлер спасает от загрузки.
у меня в опере не грузит пока сполер не откроишь.
Как, однако, к хорошему быстро привыкаешь!
Наткнулся на ютубе на видео с геймплеем RE1 на ПС5 через обратку.
От вида криво наползающих друг на друга полигонов ка — то аж покоробило.
Неужто Сони не могла сделать лучше (хотя бы чем в итоге сделала)? Это ж все равно эмулятор — разрешение там явно хедешное.
Неужто Сони не могла сделать лучше (хотя бы чем в итоге сделала)? Это ж все равно эмулятор — разрешение там явно хедешное.
Сони даже для выпуска своей пс мини взяла эмулятор с открытым кодом, который к тому же на ее железке еще и тормозит.. Какие то вопросы ещё возникают?
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