Invalid image size ошибка

[enter image description here][1]I have been trying to consume azure cognitive ‘face detect’ service. While passing the image as a url I am able to get a positive response from service, but when passing after converting the image in bytes the service does throw error:
{
«code»: «InvalidImageSize»,
«message»: «Image size is too small.»
}
I did made sure (in debug mode) byte size after conversion was 1194Kb, which is well under limit (1Kb to 6Mb). Though I am not sure what I am doing wrong :|

I did tried converting image to bytes in multiple ways but all went in vain.

My ultimate aim is: instead of reading image from local, I need to accept a base64 representation of image and call this face detect service.

Any help would be much appreciated, thank you.

String photo = "C:\dev\check.jpeg";
        try {
            byte[] readAllBytes = Files.readAllBytes(Paths.get(photo));
            ByteArrayEntity reqEntity = new ByteArrayEntity(readAllBytes, ContentType.APPLICATION_OCTET_STREAM);

            HttpHeaders headers = new HttpHeaders();
            headers.setContentType(MediaType.APPLICATION_OCTET_STREAM);
            headers.set("Ocp-Apim-Subscription-Key", "xxxxxxxxxxxx");

            Map<String, String> params = new HashMap<>();
            params.put("returnFaceId", "true");
            params.put("recognitionModel", "recognition_02");
            params.put("detectionModel", "detection_02");

            ResponseEntity<List<DetectFaceRes>> exchange = restTemplateFaceApiService.exchange(getUri(DETECT_FACE.getMapping()), HttpMethod.POST, new HttpEntity<>(reqEntity, headers), new ParameterizedTypeReference<List<DetectFaceRes>>(){}, params);
            if(responseHasTargetFace(exchange)) {
                return exchange.getBody();
            }
            log.error("some error");
            throw someExpception()
        }

Error:
{
    "code": "InvalidImageSize",
    "message": "Image size is too small."
}


  [1]: https://i.stack.imgur.com/JJH8U.jpg

I followed the simple example and it works without problem. but if i ran the programme in headless chrome it threw the following error.

...
2018/01/10 16:21:02 -> {"id":13,"result":{"nodeId":36}}
2018/01/10 16:21:02 <- {"id":14,"method":"DOM.getBoxModel","params":{"nodeId":36}}
2018/01/10 16:21:02 -> {"id":14,"result":{"model":{"content":[0,96,1178,96,1178,96,0,96],"padding":[0,96,1178,96,1178,96,0,96],"border":[0,96,1178,96,1178,96,0,96],"margin":[0,96,1178,96,1178,96,0,96],"width":785,"height":0}}}
2018/01/10 16:21:02 <- {"id":15,"method":"Runtime.evaluate","params":{"expression":"(function(a) {nttreturn a[0].offsetParent !== null;nt})($x('/html[1]/body[1]/div[2]/div[1]/div[2]/nav[1]'))","objectGroup":"console","includeCommandLineAPI":true,"returnByValue":true}}
2018/01/10 16:21:02 -> {"id":15,"result":{"result":{"type":"boolean","value":true}}}
2018/01/10 16:21:02 <- {"id":16,"method":"DOM.querySelector","params":{"nodeId":13,"selector":"#mobile-menu"}}
2018/01/10 16:21:02 -> {"id":16,"result":{"nodeId":36}}
2018/01/10 16:21:02 <- {"id":17,"method":"DOM.getBoxModel","params":{"nodeId":36}}
2018/01/10 16:21:02 -> {"id":17,"result":{"model":{"content":[0,96,1178,96,1178,96,0,96],"padding":[0,96,1178,96,1178,96,0,96],"border":[0,96,1178,96,1178,96,0,96],"margin":[0,96,1178,96,1178,96,0,96],"width":785,"height":0}}}
2018/01/10 16:21:02 <- {"id":18,"method":"Runtime.evaluate","params":{"expression":"(function(a) {nttreturn a[0].offsetParent !== null;nt})($x('/html[1]/body[1]/div[2]/div[1]/div[2]/nav[1]'))","objectGroup":"console","includeCommandLineAPI":true,"returnByValue":true}}
2018/01/10 16:21:02 -> {"id":18,"result":{"result":{"type":"boolean","value":true}}}
2018/01/10 16:21:02 <- {"id":19,"method":"DOM.getBoxModel","params":{"nodeId":36}}
2018/01/10 16:21:02 -> {"id":19,"result":{"model":{"content":[0,96,1178,96,1178,96,0,96],"padding":[0,96,1178,96,1178,96,0,96],"border":[0,96,1178,96,1178,96,0,96],"margin":[0,96,1178,96,1178,96,0,96],"width":785,"height":0}}}
2018/01/10 16:21:02 <- {"id":20,"method":"Runtime.evaluate","params":{"expression":"(function(x, y) {nttwindow.scrollTo(x, y);nttreturn [window.scrollX, window.scrollY];nt})(0, 96)","objectGroup":"console","includeCommandLineAPI":true,"returnByValue":true}}
2018/01/10 16:21:02 -> {"id":20,"result":{"result":{"type":"object","value":[0,96]}}}
2018/01/10 16:21:02 <- {"id":21,"method":"Page.captureScreenshot","params":{}}
2018/01/10 16:21:02 -> {"id":21,"result":{"data":"iVBOR......uQmCC"}}
2018/01/10 16:21:02 png: invalid format: invalid image size: 0x0
exit status 1

the main.go

// Command simple is a chromedp example demonstrating how to do a simple google
// search.
package main

import (
  "context"
  "io/ioutil"
  "log"
  "time"

  "github.com/chromedp/cdproto/cdp"
  "github.com/chromedp/chromedp"
  "github.com/chromedp/chromedp/runner"
)

func main() {
  var err error

  // create context
  ctxt, cancel := context.WithCancel(context.Background())
  defer cancel()

  // create chrome instance
  c, err := chromedp.New(ctxt, chromedp.WithLog(log.Printf), chromedp.WithRunnerOptions(
    runner.Flag("headless", true),
    runner.Flag("disable-gpu", true),
    runner.Flag("no-first-run", true),
    runner.Flag("no-default-browser-check", true),
    runner.Port(9222),
  ))
  if err != nil {
    log.Fatal(err)
  }

  // run task list
  err = c.Run(ctxt, screenshot(`https://brank.as/`, `#mobile-menu`))
  if err != nil {
    log.Fatal(err)
  }

  // shutdown chrome
  err = c.Shutdown(ctxt)
  if err != nil {
    log.Fatal(err)
  }

  // wait for chrome to finish
  err = c.Wait()
  if err != nil {
    log.Fatal(err)
  }
}

func screenshot(urlstr, sel string) chromedp.Tasks {
  var buf []byte
  return chromedp.Tasks{
    chromedp.Navigate(urlstr),
    chromedp.Sleep(2 * time.Second),
    chromedp.WaitVisible(sel, chromedp.ByID),
    chromedp.Screenshot(sel, &buf, chromedp.ByID),
    chromedp.ActionFunc(func(context.Context, cdp.Executor) error {
      return ioutil.WriteFile("screenshot.png", buf, 0644)
    }),
  }
}

I am on Archlinux with Chromium Version 63.0.3239.132 (Developer Build) (64-bit)

Any ideas? thx.

Before give duplicate mark read my whole question:

I know might be there is many question related to my title but issue is different.

I am using Mac OS X 10.9.3 and Xcode 5.1.1.

In my app I just want to share image, URL link and some description on Facebook and Twitter so I used SLComposeViewController and my code is below.

-(void)btnShareTapped:(UIButton *)sender
{
  if(sender.tag == 100)
    [self shareProductContentOnTwitterORFB:@"Facebook"];
  else 
    [self shareProductContentOnTwitterORFB:@"Twitter"];   
}

Method body:

-(void) shareProductContentOnTwitterORFB:(NSString *) shareON
{
    SLComposeViewController *shareKit =  nil; // also tried with [[SLComposeViewController alloc] init];
    if([shareON isEqualToString:@"Twitter"])
        shareKit = [SLComposeViewController composeViewControllerForServiceType:SLServiceTypeTwitter];
    else
        shareKit = [SLComposeViewController composeViewControllerForServiceType:SLServiceTypeFacebook];
    [shareKit setInitialText:@"My Description Text."];
    [shareKit addImage:[UIImage imageNamed:@"boston-shopping.jpg"]]; // I also tried with .png image
    [shareKit addURL:[NSURL URLWithString:@"www.google.com"]];
    //[self.view.window.rootViewController presentViewController:shareKit animated:YES completion:nil];
    [self presentViewController:shareKit animated:YES completion:nil]; /// I also tried with above comment.
}

After execute above code, SLComposeViewController will be open and in my console

<Error>: CGImageCreate: invalid image size: 0 x 0.

display only with Facebook and get exactly same problem Look at this question.
I am sure my image is not nil, I was checked it.

Above question said —

This bug seems to be fixed in new version of iOS (6.0.1) At least I have all working well since my last updgrade.

But I am testing on iOS 6.1 still I am getting same issue and in iOS 7.0 and 7.1 the error message in console (<Error>: CGImageCreate: invalid image size: 0 x 0.) Not display but I cam not able to go to on setting App in both Facebook and Twitter.
What is problem ? where I am wrong? Is this apple Bug ??
Please give your suggestion.

Todd_Kopriva

/t5/after-effects-discussions/invalid-image-buffer-size-question/m-p/3504210#M2989
May 29, 2011
May 29, 2011

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40,000 pixels by 40,000 pixels is a giant frame, even for a computer with a lot of RAM—and your computer has a tiny amount of RAM for using Ater Effects.

What are you doing that is generating such large image information? Describe your composition. What are your composition settings? What effects are you using at the problematic point? What kinds of source footage?

Also, you really need to provide more general information when asking questions. What operating system? What version of After Effects?

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lir998

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/t5/after-effects-discussions/invalid-image-buffer-size-question/m-p/3504211#M2990
May 29, 2011
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In Response To Todd_Kopriva

Thank you for replying, I was getting worried that no one would answer anyway, what I’m trying to do right now is optical flare text and then fade it out through stretching it. However since I dont have the optical flare effect on my computer, my friend rendered a large and small mov for me to use.

Operating system: Mac

Composition setting — 1280px width, 720px height

Pixel Aspect Ratio: Square Pixels

Frame Rate: 25

Resolution: Full

Duration: 55 sec

I am also using some footages in the background that are all in mp4 format. Each of them are no longer then 1 minute.

*I am also using After Effect CS5*

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Todd_Kopriva

/t5/after-effects-discussions/invalid-image-buffer-size-question/m-p/3504212#M2991
May 29, 2011
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In Response To lir998

How big (in terms of pixel dimensions) are the footage items that you’re using? What effects?

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Mylenium

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/t5/after-effects-discussions/invalid-image-buffer-size-question/m-p/3504213#M2992
May 29, 2011
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In Response To lir998

Sounds likie whatever sub-flavor of MP4 you use is not handled correctly by whatever CoDec and decoded as if it were a huge JPEG. Either your Quicktime iunstall is busted or some third-party QT component is messing things. As Todd said, it might help to know from which camera your footages are and how you get them on your machine.

Mylenium

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mr_epic_peter

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/t5/after-effects-discussions/invalid-image-buffer-size-question/m-p/3504214#M2993
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it sometimes happens to me when the camera is too close to an object like text (think it has to do with resolution changing)

if you move the camera to go a bit further away from an object it should fix the problem

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UptownShredder

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/t5/after-effects-discussions/invalid-image-buffer-size-question/m-p/3504216#M2995
Aug 03, 2013
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In Response To mr_epic_peter

Happened to me with a text animator and enable per-character 3d. The position of my text was too close to my camera position. I was trying to fly text in from behind the camera text animator 3d position.

mr_epic_peter ‘s comment above helped me understand why I was getting that error. Thanks!

Did you figure out a work around?

I really want to fly my text in from behind the camera.

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Rick Gerard

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/t5/after-effects-discussions/invalid-image-buffer-size-question/m-p/3504217#M2996
Aug 04, 2013
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In Response To UptownShredder

This thread has gotten very off track. The original question about buffer size has been addressed. You need to have your assets come close to matching your composition size. 40,000 pixels is a bunch for video so something is out of whack there. Since we know nothing about the assets except that they are mp4 and about one minute long only assumptions can be made. We assume there’s something about the mp4 files that may be causing the problem. No one can be sure because specific details, or even the simple details provided by the info to the right of the preview in the Project Panel when an asset is selected.

There is one key bit of system info that seems to have been overlooked by everyone but Todd. 2 GB ram… That’s not even the minimum required for any newer version of AE.

Then somehow we got into moving a camera and that lead to a question about moving text past the camera with a per-character 3D move. That one is easy to answer. You just set up your animator so that the z position of the text is at or beyond the camera’s z position. The text animator setup should look like this:

Screen Shot 2013-08-04 at 12.23.45 AM.png

Notice the z position of the camera (-1211.1) and the z position of the text position (-1231) 20 pixels past the camera…. — 1211 would probably have worked too but the 20 extra pixels made sure the text came from behind the camera.

I also answered this once before in a different thread.

So, without further information from lir998 I don’t think there’s much more we can do to help solve the original problem.

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UptownShredder

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/t5/after-effects-discussions/invalid-image-buffer-size-question/m-p/3504218#M2997
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In Response To Rick Gerard

Sorry if you feel my comment took away from the point of this discussion. I came across that error message today «After Effects error: Invalid image buffer size (….)«, but not the exact same numeric values. I googled it and it led me here. The 1st comment from user (lir998) and the comment user (mr_epic_peter) both pertained to my particular issue. It gave me some ideas on where to start problem solving.

I appreciate your screen capture and the time to address the issue with me. I have a very similar setup to what you’ve shown in your screenshot . At some point during my prerender when a certain character of text flys in from behind the camera to infront of the camera I get the error again. It’s as if part of that character is right on the camera lens…covering it up. Like touching it. From that point on I’m not able to scrub to any point after that without getting the error mentioned. This could be chance and someone else could have character’s that may not hypothetically «touch the camera lens».

I’m glad that user (lir998) was assisted with your previous posts and thank you for any assistance you provide fellow artists. I tried some of the things like purging image cache and memory that user (lir998) mentioned in his 1st post. Still wouldn’t work.

The error can be triggered by the situation I and user (mr_epic_peter) had. I understood the reason for the error, in my case, based on his comment. This thread helped me and I think that’s why we are all here — for help.

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Rick Gerard

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/t5/after-effects-discussions/invalid-image-buffer-size-question/m-p/3504219#M2998
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In Response To UptownShredder

If you are getting this error Please post your project file and submit a bug report. There’s nothing to the idea of a character running into the lens that should give you this error.

Screen Shot 2013-08-04 at 7.22.31 AM.png

Here’s a project file (CS6) that has a big block of text flying directly past the camera with motion blur turned on and centered ecactly through the camera center. Download the project file and see if it does trigger the error for you. If it does not, then look to other things to be causing the crash like effects applied to the text layer or other elements in the composition.

If this sample file does cause the error then please file a bug report.

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Christman

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/t5/after-effects-discussions/invalid-image-buffer-size-question/m-p/3504220#M2999
Feb 26, 2014
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In Response To Rick Gerard

Operating System

                              Microsoft Windows 7 Home Premium 64-bit SP1

                    CPU

                              AMD Athlon II X4 635          33 °C

                              Propus 45nm Technology

                    RAM

                              6.00GB Dual-Channel DDR3 @ 665MHz (9-9-9-24)

                    Motherboard

                              FOXCONN 2A92 (CPU 1)          30 °C

                    Graphics

                              HP 2010 (1600×900@60Hz)

                              2939MB ATI Radeon HD 4200 (HP)

                    Hard Drives

                              699GB Seagate ST3750528AS SCSI Disk Device (RAID)

                    Optical Drives

                              hp CDDVDW TS-H653R SCSI CdRom Device

                    Audio

                              Realtek High Definition Audio

I downloaded the test file and no issues, im lost as to what to do to rememdy this situation. I have a client waiting on this video.

here’s my file

i hope you can help me.

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ijamison__iMobile3

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/t5/after-effects-discussions/invalid-image-buffer-size-question/m-p/3504221#M3000
Mar 18, 2014
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In Response To Christman

Hey Christman. 

I know that this thread is very old (before you posted), but i see that your post was less than a month ago.  Have you tried the following. 

Are you using the CC Light Burst 2.5 effect possibly?

If so, try turning the layer that throws the Buffer Error into a 3D Layer? 

This is my initial response, but I just DLed your file and will have a look at it and respond in a bit.

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ijamison__iMobile3

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/t5/after-effects-discussions/invalid-image-buffer-size-question/m-p/3504222#M3001
Mar 19, 2014
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In Response To ijamison__iMobile3

Hey Christman,

Yup. As suspected, the issue is because of CC LightBurst 2.5 Effects throughout your comp. 

One of the effects can be found applied to the «motion blur» layer within the Sub comp: Line-Up > Super 1 > motion blur .

It appears as though whoever set up the project initially was intending it to appear as a light blast into the title after the Audience Rating screen.  The main problem you have now is that this effect is used in a lot of locations throughout your project which is throwing your Buffer error all over the place. 

An option is to turn off the Light Blast effect everywhere that it appears, however you will lose a lot of impact from the effect.  I can not spend the time to go through each layer and comp and find the effect, but the most efficient way is to scroll through and everytime the error comes up, at that frame search through the layers by toggling layers off (if the image goes from black back to visible) then the layer you toggled off has that effect within it somewhere (if seeded within a comp).

Good luck!

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Christman

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/t5/after-effects-discussions/invalid-image-buffer-size-question/m-p/3504223#M3002
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In Response To ijamison__iMobile3

i able to find a solution, it turns out it was what you were talking about. Thanks for taking the time to toruble shoot my little issue.

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ijamison__iMobile3

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/t5/after-effects-discussions/invalid-image-buffer-size-question/m-p/3504224#M3003
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In Response To Christman

What was your solution to correct the Buffer error and maintain the light burst effect?

I’m glad you sorted it out!

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Todd_Kopriva

/t5/after-effects-discussions/invalid-image-buffer-size-question/m-p/3504225#M3004
Mar 19, 2014
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In Response To ijamison__iMobile3

I’ve recently seen a bug that affects the CC Light Burst effect on a 3D layer, but the image buffer error doesn’t occur for a 2D layer. Is your layer with this effect a 3D layer?

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Todd_Kopriva

/t5/after-effects-discussions/invalid-image-buffer-size-question/m-p/3504226#M3005
Mar 20, 2014
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In Response To Todd_Kopriva

I just got acknowledgement from the Cycore folks of this bug. We’ll work with them to get a fix for CC Lightburst out soon.

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benlighthouse

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/t5/after-effects-discussions/invalid-image-buffer-size-question/m-p/3504227#M3006
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In Response To Todd_Kopriva

Any solution? I’ve just had this error come up too.

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Todd_Kopriva

/t5/after-effects-discussions/invalid-image-buffer-size-question/m-p/3504228#M3007
Feb 25, 2015
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In Response To benlighthouse

‌What exact version of After Effects are you using?

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benlighthouse

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In Response To Todd_Kopriva

CC 2014

The Light Burst effect had been working ok, but just started throwing up the image buffer error as I was scrubbing over it.

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Szalam

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/t5/after-effects-discussions/invalid-image-buffer-size-question/m-p/3504230#M3009
Feb 25, 2015
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In Response To benlighthouse

What have you applied it to? What is the resolution of that asset?

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Todd_Kopriva

/t5/after-effects-discussions/invalid-image-buffer-size-question/m-p/3504231#M3010
Feb 25, 2015
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In Response To benlighthouse

‌What exact version number? 13.2? 13.0?

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benlighthouse

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In Response To Todd_Kopriva

Thanks for your responses:

AE CC2014 — version: 13.2.0.49

Szalam‌ I’ve put it on a solid 1920×1080 fx layer and the layers beneath it include several .pngs and a movie clip — all 1920×1080

I’ve used the effect twice more in the project and they seem to work still — although I haven’t tried to edit them since the error came up, also the effect was working without any problem for the 2 days I was working on the project previously and I’ve not done anything to change it, other than continue to add additional comps to the project.

Hardware:

OSX 10.10.1

2.9 GHz Intel Core i5 iMac

8 GB 1600 MHz DDR3

NVIDIA GeForce GTX 660M 512 MB

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Szalam

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/t5/after-effects-discussions/invalid-image-buffer-size-question/m-p/3504233#M3012
Feb 26, 2015
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In Response To benlighthouse

You have very little RAM in your system. I’d suggest rebooting the whole machine all the way off and back on. Then, don’t launch anything except AE and try using your project. See if it still throws the error message. A screenshot of your memory and multiprocessing settings screen might help too.

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/t5/after-effects-discussions/invalid-image-buffer-size-question/m-p/3504240#M3019
Sep 25, 2017
Sep 25, 2017

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In Response To mr_epic_peter

It had happened to me… and now It works! Thank you!!!

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Invalid image buffer size. Error 516.

This error keeps popping up every time I’ve tried rendering my project. I’ve tried changing the clips and adjusting the layers but nothing is working. I tried making a new project with different clips, same problem. And the projects isn’t that big (1500×1080 and about 15 seconds).

My computer isn’t the problem, I’ve tried it on my desktop (AMD Ryzen 5, 8gb RAM) I also tried it on my M1 Mac Pro, same error.

If anyone has a solution please let me know, I’m running out of will here.

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