Mcedit ошибка unhandled exception


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  • #1

    Jul 21, 2021

    When I try to open a Minecraft 1.16.2 world in MCEdit 2 I get the error below, but if I try opening a Minecraft 1.12.2 world it opens just fine. I have the current of my graphics drivers installed as well as the latest version of Java. Any help is appreciated!

    System Info:

    Windows Version: Windows 10 Pro 21H1 (OS Build: 19043.1110

    AMD Software Version: 21.5.2

    AMD Driver Version: 27.20.20903.8001

    GPU: AMD Radeon (TM) R5 Graphics
    CPU: AMD A9-9425 Radeon R5, 5 COMPUTE CORES 2C+3G (2 Cores)

    MC Launcher Version: 2.2.3555

    Java Version: Version 8 Update 291 (build 1.8.0_291-b10)

    MC Edit 2 Version: MCEdit 2.0.0 Beta 14

    Error I’m getting:

    An error has occurred: Unhandled Exception
    It is recommended to ‘undo’ the last command, save your work and restart MCEdit.

    Error Details:
    MCEdit version: 2.0.0-beta14
    Python version: 2.7.15 (v2.7.15:ca079a3ea3, Apr 30 2018, 16:30:26) [MSC v.1500 64 bit (AMD64)]
    Platform: win64
    System version: Windows-10-10.0.19041
    Processor: AMD64 Family 21 Model 112 Stepping 0, AuthenticAMD

    Obtained a GL context with this format:
    Valid: True
    Version: 4.6
    Hardware Accelerated: True
    Depth buffer: True, 24
    Double buffer: True
    Rendering profile: PySide.QtOpenGL.QGLFormat.OpenGLContextProfile.CompatibilityProfile

    Driver info:
    GL_VERSION: 4.6.14831 Compatibility Profile Context 21.5.2 27.20.20903.8001 (4, 6)
    GL_VENDOR: ‘ATI Technologies Inc.’
    GL_RENDERER: ‘AMD Radeon(TM) R5 Graphics’
    —-

    Unhandled Exception

    Traceback (most recent call last):
    File «mcedit2editorsession.py», line 1643, in viewOffsetChanged (self is a EditorTab)
    File «mcedit2worldviewminimap.py», line 187, in currentViewMatrixChanged (self is a MinimapWorldView)
    File «mcedit2utilraycast.py», line 30, in rayCastInBounds
    File «mcedit2utilprofiler.py», line 73, in _wrapper (self is a Profiler)
    File «mcedit2utilraycast.py», line 77, in rayCast
    File «mcedit2utilraycast.py», line 215, in advanceToChunk
    File «mceditlibworldeditor.py», line 831, in getChunk (self is a WorldEditorDimension)
    File «mceditlibworldeditor.py», line 499, in getChunk (self is a WorldEditor)
    File «mceditlibcachefunc.py», line 77, in __call__
    File «mceditlibworldeditor.py», line 477, in _getChunkDataRaw (self is a WorldEditor)
    File «mceditlibanviladapter.py», line 922, in readChunk (self is a AnvilWorldAdapter)
    AnvilChunkFormatError: [Errno Error loading chunk: KeyError(‘Key Blocks not found.’,)] None:

    Here is what is being displayed in the command line window:

    [11560] PyInstaller Bootloader 3.x
    [11560] LOADER: executable is C:UserscaseyDesktopMCEdit 2.0.0mcedit2.exe
    [11560] LOADER: homepath is C:UserscaseyDesktopMCEdit 2.0.0
    [11560] LOADER: _MEIPASS2 is NULL
    [11560] LOADER: archivename is C:UserscaseyDesktopMCEdit 2.0.0mcedit2.exe
    [11560] LOADER: Extracting binaries
    [11560] LOADER: Executing self as child
    [11560] LOADER: set _MEIPASS2 to C:UserscaseyAppDataLocalTemp_MEI115602
    [11560] LOADER: Setting up to run child
    [11560] LOADER: Creating child process
    [11560] LOADER: Waiting for child process to finish…
    [6692] PyInstaller Bootloader 3.x
    [6692] LOADER: executable is C:UserscaseyDesktopMCEdit 2.0.0mcedit2.exe
    [6692] LOADER: homepath is C:UserscaseyDesktopMCEdit 2.0.0
    [6692] LOADER: _MEIPASS2 is C:UserscaseyAppDataLocalTemp_MEI115602
    [6692] LOADER: archivename is C:UserscaseyDesktopMCEdit 2.0.0mcedit2.exe
    [6692] LOADER: SetDllDirectory(C:UserscaseyAppDataLocalTemp_MEI115602)
    [6692] LOADER: Already in the child — running user’s code.
    [6692] LOADER: manifestpath: C:UserscaseyAppDataLocalTemp_MEI115602mcedit2.exe.manifest
    [6692] LOADER: Activation context created
    [6692] LOADER: Activation context activated
    [6692] LOADER: Python library: C:UserscaseyAppDataLocalTemp_MEI115602python27.dll
    [6692] LOADER: Loaded functions from Python library.
    [6692] LOADER: Manipulating environment (sys.path, sys.prefix)
    [6692] LOADER: sys.prefix is C:UserscaseyAppDataLocalTemp_MEI115602
    [6692] LOADER: Setting runtime options
    [6692] LOADER: Bootloader option: pyi-windows-manifest-filename mcedit2.exe.manifest
    [6692] LOADER: Initializing python
    [6692] LOADER: Overriding Python’s sys.path
    [6692] LOADER: Post-init sys.path is C:UserscaseyAppDataLocalTemp_MEI115602
    [6692] LOADER: Setting sys.argv
    [6692] LOADER: setting sys._MEIPASS
    [6692] LOADER: importing modules from CArchive
    [6692] LOADER: extracted struct
    [6692] LOADER: callfunction returned…
    [6692] LOADER: extracted pyimod01_os_path
    [6692] LOADER: callfunction returned…
    [6692] LOADER: extracted pyimod02_archive
    [6692] LOADER: callfunction returned…
    [6692] LOADER: extracted pyimod03_importers
    [6692] LOADER: callfunction returned…
    [6692] LOADER: Installing PYZ archive with Python modules.
    [6692] LOADER: PYZ archive: out00-PYZ.pyz
    [6692] LOADER: Running pyiboot01_bootstrap.py
    [6692] LOADER: Running pyi_rth_win32comgenpy.py
    [6692] LOADER: Running pyi_rth_pkgres.py
    [6692] LOADER: Running pyi_rth_multiprocessing.py
    [6692] LOADER: Running pyi_rth_traitlets.py
    [6692] LOADER: Running pyi_rth_qt4plugins.py
    [6692] LOADER: Running main.py
    Logging level set
    sys.frozen is set
    Logging to C:UserscaseyDesktopMCEdit 2.0.0MCEdit 2 Filesmcedit2.log
    Setting up console handler
    [WARNING][editorapp.py:95]:UserFilesDirectory: C:UserscaseyDesktopMCEdit 2.0.0MCEdit 2 Files
    [WARNING][configure_blocks.py:121]:Failed to read definitions file defined_blocks.json
    QSslSocket: cannot call unresolved function SSLv23_client_method
    QSslSocket: cannot call unresolved function SSL_CTX_new
    QSslSocket: cannot call unresolved function SSL_library_init
    QSslSocket: cannot call unresolved function ERR_get_error
    QSslSocket: cannot call unresolved function SSLv23_client_method
    QSslSocket: cannot call unresolved function SSL_CTX_new
    QSslSocket: cannot call unresolved function SSL_library_init
    QSslSocket: cannot call unresolved function ERR_get_error
    QSslSocket: cannot call unresolved function SSLv23_client_method
    QSslSocket: cannot call unresolved function SSL_CTX_new
    QSslSocket: cannot call unresolved function SSL_library_init
    QSslSocket: cannot call unresolved function ERR_get_error
    [ERROR][player_server.py:85]:Error reading JSON from session server.
    Traceback (most recent call last):
    File «mcedit2utilplayer_server.py», line 83, in _queryFinished (self is a PlayerDataCache)
    File «json__init__.py», line 339, in loads
    File «jsondecoder.py», line 364, in decode (self is a JSONDecoder)
    File «jsondecoder.py», line 382, in raw_decode (self is a JSONDecoder)
    ValueError: No JSON object could be decoded
    [ERROR][player_server.py:85]:Error reading JSON from session server.
    Traceback (most recent call last):
    File «mcedit2utilplayer_server.py», line 83, in _queryFinished (self is a PlayerDataCache)
    File «json__init__.py», line 339, in loads
    File «jsondecoder.py», line 364, in decode (self is a JSONDecoder)
    File «jsondecoder.py», line 382, in raw_decode (self is a JSONDecoder)
    ValueError: No JSON object could be decoded
    Exception AttributeError: «‘RevisionHistory’ object has no attribute ‘nodes'» in ignored
    QSslSocket: cannot call unresolved function SSLv23_client_method
    QSslSocket: cannot call unresolved function SSL_CTX_new
    QSslSocket: cannot call unresolved function SSL_library_init
    QSslSocket: cannot call unresolved function ERR_get_error
    QSslSocket: cannot call unresolved function SSLv23_client_method
    QSslSocket: cannot call unresolved function SSL_CTX_new
    QSslSocket: cannot call unresolved function SSL_library_init
    QSslSocket: cannot call unresolved function ERR_get_error
    [ERROR][player_server.py:85]:Error reading JSON from session server.
    Traceback (most recent call last):
    File «mcedit2utilplayer_server.py», line 83, in _queryFinished (self is a PlayerDataCache)
    File «json__init__.py», line 339, in loads
    File «jsondecoder.py», line 364, in decode (self is a JSONDecoder)
    File «jsondecoder.py», line 382, in raw_decode (self is a JSONDecoder)
    ValueError: No JSON object could be decoded
    [ERROR][player_server.py:85]:Error reading JSON from session server.
    Traceback (most recent call last):
    File «mcedit2utilplayer_server.py», line 83, in _queryFinished (self is a PlayerDataCache)
    File «json__init__.py», line 339, in loads
    File «jsondecoder.py», line 364, in decode (self is a JSONDecoder)
    File «jsondecoder.py», line 382, in raw_decode (self is a JSONDecoder)
    ValueError: No JSON object could be decoded
    Could not parse stylesheet of widget 0x1d26eae4220
    Could not parse stylesheet of widget 0x1d26eae6410
    Could not parse stylesheet of widget 0x1d26eae82a0
    Could not parse stylesheet of widget 0x1d26df06350
    Could not parse stylesheet of widget 0x1d26df07ac0
    Could not parse stylesheet of widget 0x1d26df084e0
    Could not parse stylesheet of widget 0x1d26df096e0
    Could not parse stylesheet of widget 0x1d26df0a130
    Could not parse stylesheet of widget 0x1d26df0b9f0
    Could not parse stylesheet of widget 0x1d26df0c650
    Could not parse stylesheet of widget 0x1d26df0d4f0
    [ERROR][main.py:203]:Unhandled Exception:
    [Errno Error loading chunk: KeyError(‘Key Blocks not found.’,)] None:
    Traceback (most recent call last):
    File «mcedit2editorsession.py», line 1643, in viewOffsetChanged (self is a EditorTab)
    File «mcedit2worldviewminimap.py», line 187, in currentViewMatrixChanged (self is a MinimapWorldView)
    File «mcedit2utilraycast.py», line 30, in rayCastInBounds
    File «mcedit2utilprofiler.py», line 73, in _wrapper (self is a Profiler)
    File «mcedit2utilraycast.py», line 77, in rayCast
    File «mcedit2utilraycast.py», line 215, in advanceToChunk
    File «mceditlibworldeditor.py», line 831, in getChunk (self is a WorldEditorDimension)
    File «mceditlibworldeditor.py», line 499, in getChunk (self is a WorldEditor)
    File «mceditlibcachefunc.py», line 77, in __call__
    File «mceditlibworldeditor.py», line 477, in _getChunkDataRaw (self is a WorldEditor)
    File «mceditlibanviladapter.py», line 922, in readChunk (self is a AnvilWorldAdapter)
    AnvilChunkFormatError: [Errno Error loading chunk: KeyError(‘Key Blocks not found.’,)] None:


  • #3

    Jul 22, 2021

    I’m trying to edit a 1.16.2 world, so it should work. I have tried Amulet and didn’t really like it.


  • #5

    Jul 22, 2021

    1.16.2 is newer than 1.12.2

    McEdit can’t open 1.13 or newer worlds

    I guess I have no choice but to use Amulet them.

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Today i downloaded MCEdit 2 Win64x 2.0.0 Beta14.When i opened it and selected my world to test editing after short time an error message appears:An error has occurred unhandled exception,and below:It is recommended to undo the last command,save your work and restart mceditor.
Notes:

— I have win 7 64x

— tryed running as administrator

— tryed installing a new version of mcedit

— i carefully checked mc version of the world and the selected version selected in mcedit
I soposse you need an whole log of the error so…….

MCEdit version: 2.0.0-beta12

Python version: 2.7.14 (v2.7.14:84471935ed, Sep 16 2017, 20:25:58) [MSC v.1500 64 bit (AMD64)]

Platform: win32

System version: Windows-7-6.1.7601-SP1

Processor: Intel64 Family 6 Model 42 Stepping 7, GenuineIntel

Obtained a GL context with this format:

Valid: True

Version: 3.1

Hardware Accelerated: True

Depth buffer: True, 24

Double buffer: True

Rendering profile: PySide.QtOpenGL.QGLFormat.OpenGLContextProfile.NoProfile

Driver info:

GL_VERSION: 3.1.0 — Build 9.17.10.3347 (3, 1)

GL_VENDOR: ‘Intel’

GL_RENDERER: ‘Intel(R) HD Graphics 3000’

——

Unhandled Exception

Traceback (most recent call last):

File «mcedit2editorsession.py», line 1643, in viewOffsetChanged (self is a EditorTab)

File «mcedit2worldviewminimap.py», line 187, in currentViewMatrixChanged (self is a MinimapWorldView)

File «mcedit2utilraycast.py», line 30, in rayCastInBounds

File «mcedit2utilprofiler.py», line 73, in _wrapper (self is a Profiler)

File «mcedit2utilraycast.py», line 77, in rayCast

File «mcedit2utilraycast.py», line 215, in advanceToChunk

File «mceditlibworldeditor.py», line 831, in getChunk (self is a WorldEditorDimension)

File «mceditlibworldeditor.py», line 499, in getChunk (self is a WorldEditor)

File «mceditlibcachefunc.py», line 77, in __call__

File «mceditlibworldeditor.py», line 477, in _getChunkDataRaw (self is a WorldEditor)

File «mceditlibanviladapter.py», line 922, in readChunk (self is a AnvilWorldAdapter)

AnvilChunkFormatError: [Errno Error loading chunk: KeyError(‘Key Blocks not found.’,)] None: <traceback object at 0x0000000018C77E88>

MCEdit Unified bug report template. For MCEdit 2.0 bugs see here : https://github.com/mcedit/mcedit2

Description of Issue: Unhandled exception when opening worlds opened with 1.13.2.

MCEdit Version: 2.0.0-beta6 and 0.1.7.1 (most used)

Minecraft Version the world was last opened in: 1.13.2

Operating System: Windows 10 Professional

How the error started:
= Launch the 1.13.2.
= Open the world that is previously opened in 1.12.2 or lower.
= Things in the world went all right until….. Opening the world in question using MCEdit.
Alternative:
= Try opening the old world affected by the 1.13.2 update using the old Minecraft version (1.12.2 and below)
= And then the world is, boom, blank.

Here is a log:

MCEdit version: 2.0.0-beta6
Python version: 2.7.12 (v2.7.12:d33e0cf91556, Jun 27 2016, 15:24:40) [MSC v.1500 64 bit (AMD64)]
Platform: win32
System version: Windows-10-10.0.17134
Processor: Intel64 Family 6 Model 58 Stepping 9, GenuineIntel

Obtained a GL context with this format:
Valid: True
Version: 4.6
Hardware Accelerated: True
Depth buffer: True, 24
Double buffer: True
Rendering profile: PySide.QtOpenGL.QGLFormat.OpenGLContextProfile.CompatibilityProfile

Driver info:
GL_VERSION: 4.6.0 NVIDIA 388.57 (4, 6)
GL_VENDOR: ‘NVIDIA Corporation’
GL_RENDERER: ‘GeForce 610M/PCIe/SSE2’


Unhandled Exception

Traceback (most recent call last):
File «mcedit2utilprofiler.py», line 73, in _wrapper (self is a Profiler)
File «mcedit2worldlist.py», line 476, in loadTimerFired (self is a WorldListWidget)
File «mcedit2renderingchunkloader.py», line 205, in next (self is a ChunkLoader)
File «mcedit2renderingchunkloader.py», line 244, in _loadChunks (self is a ChunkLoader)
File «mcedit2renderingchunkloader.py», line 275, in _loadChunk (self is a ChunkLoader)
File «mceditlibworldeditor.py», line 807, in getChunk (self is a WorldEditorDimension)
File «mceditlibworldeditor.py», line 495, in getChunk (self is a WorldEditor)
File «mceditlibcachefunc.py», line 77, in call
File «mceditlibworldeditor.py», line 473, in _getChunkDataRaw (self is a WorldEditor)
File «mceditlibanviladapter.py», line 892, in readChunk (self is a AnvilWorldAdapter)
File «srcmceditlibnbt.pyx», line 569, in mceditlib.nbt.load (src/mceditlib/nbt.c:12098)
File «srcmceditlibnbt.pyx», line 662, in mceditlib.nbt.load_compound (src/mceditlib/nbt.c:12976)
File «srcmceditlibnbt.pyx», line 669, in mceditlib.nbt.load_named (src/mceditlib/nbt.c:13053)
File «srcmceditlibnbt.pyx», line 786, in mceditlib.nbt.load_tag (src/mceditlib/nbt.c:14277)
File «srcmceditlibnbt.pyx», line 662, in mceditlib.nbt.load_compound (src/mceditlib/nbt.c:12976)
File «srcmceditlibnbt.pyx», line 669, in mceditlib.nbt.load_named (src/mceditlib/nbt.c:13053)
File «srcmceditlibnbt.pyx», line 786, in mceditlib.nbt.load_tag (src/mceditlib/nbt.c:14277)
File «srcmceditlibnbt.pyx», line 662, in mceditlib.nbt.load_compound (src/mceditlib/nbt.c:12976)
File «srcmceditlibnbt.pyx», line 668, in mceditlib.nbt.load_named (src/mceditlib/nbt.c:13041)
File «srcmceditlibnbt.pyx», line 709, in mceditlib.nbt.load_name (src/mceditlib/nbt.c:13470)
UnicodeDecodeError: ‘utf8’ codec can’t decode byte 0x80 in position 6: invalid start byte

Hi! As the title says, I can’t load a certain world up in MCEdit, I can load up a 1.12.2 world fine but the 1.13.2 world I’m trying to load, just don’t load. Here’s my error details:

MCEdit version: 2.0.0-beta14

Python version: 2.7.15 (v2.7.15:ca079a3ea3, Apr 30 2018, 16:30:26) [MSC v.1500 64 bit (AMD64)]

Platform: win32

System version: Windows-10-10.0.17134

Processor: AMD64 Family 23 Model 8 Stepping 2, AuthenticAMD

Obtained a GL context with this format:

Valid: True

Version: 4.6

Hardware Accelerated: True

Depth buffer: True, 24

Double buffer: True

Rendering profile: PySide.QtOpenGL.QGLFormat.OpenGLContextProfile.CompatibilityProfile

Driver info:

GL_VERSION: 4.6.0 NVIDIA 417.35 (4, 6)

GL_VENDOR: ‘NVIDIA Corporation’

GL_RENDERER: ‘GeForce GTX 1080/PCIe/SSE2’

——

Unhandled Exception

Traceback (most recent call last):

File «mcedit2editorsession.py», line 1643, in viewOffsetChanged (self is a EditorTab)

File «mcedit2worldviewminimap.py», line 187, in currentViewMatrixChanged (self is a MinimapWorldView)

File «mcedit2utilraycast.py», line 30, in rayCastInBounds

File «mcedit2utilprofiler.py», line 73, in _wrapper (self is a Profiler)

File «mcedit2utilraycast.py», line 77, in rayCast

File «mcedit2utilraycast.py», line 215, in advanceToChunk

File «mceditlibworldeditor.py», line 831, in getChunk (self is a WorldEditorDimension)

File «mceditlibworldeditor.py», line 499, in getChunk (self is a WorldEditor)

File «mceditlibcachefunc.py», line 77, in __call__

File «mceditlibworldeditor.py», line 477, in _getChunkDataRaw (self is a WorldEditor)

File «mceditlibanviladapter.py», line 922, in readChunk (self is a AnvilWorldAdapter)

AnvilChunkFormatError: [Errno Error loading chunk: KeyError(‘Key Blocks not found.’,)] None: <traceback object at 0x000002136DD21B48>

Any help will be much appreciated as I am running a server for the first time! :P

I just downloaded MCEdit, yet whenever I tried to a world, It crashes. Does anyone knows how to fix it?

Here is the error details:

MCEdit version: 2.0.0-beta14
Python version: 2.7.15 (v2.7.15:ca079a3ea3, Apr 30 2018, 16:30:26) [MSC v.1500 64 bit (AMD64)]
Platform: win32
System version: Windows-10-10.0.18362
Processor: Intel64 Family 6 Model 158 Stepping 10, GenuineIntel

Obtained a GL context with this format:
Valid: True
Version: 4.6
Hardware Accelerated: True
Depth buffer: True, 24
Double buffer: True
Rendering profile: PySide.QtOpenGL.QGLFormat.OpenGLContextProfile.CompatibilityProfile

Driver info:
GL_VERSION: 4.6.0 NVIDIA 441.45 (4, 6)
GL_VENDOR: 'NVIDIA Corporation'
GL_RENDERER: 'GeForce GTX 1650/PCIe/SSE2'

------

Unhandled Exception

Traceback (most recent call last):
  File "mcedit2editorsession.py", line 1643, in viewOffsetChanged (self is a EditorTab)
  File "mcedit2worldviewminimap.py", line 187, in currentViewMatrixChanged (self is a MinimapWorldView)
  File "mcedit2utilraycast.py", line 30, in rayCastInBounds  
  File "mcedit2utilprofiler.py", line 73, in _wrapper (self is a Profiler)
  File "mcedit2utilraycast.py", line 77, in rayCast  
  File "mcedit2utilraycast.py", line 215, in advanceToChunk  
  File "mceditlibworldeditor.py", line 831, in getChunk (self is a WorldEditorDimension)
  File "mceditlibworldeditor.py", line 499, in getChunk (self is a WorldEditor)
  File "mceditlibcachefunc.py", line 77, in __call__  
  File "mceditlibworldeditor.py", line 477, in _getChunkDataRaw (self is a WorldEditor)
  File "mceditlibanviladapter.py", line 922, in readChunk (self is a AnvilWorldAdapter)
AnvilChunkFormatError: [Errno Error loading chunk: KeyError('Key Blocks not found.',)] None: <traceback object at 0x000002833D94BB48>

I just downloaded MCEdit, yet whenever I tried to a world, It crashes. Does anyone knows how to fix it?

Here is the error details:

MCEdit version: 2.0.0-beta14
Python version: 2.7.15 (v2.7.15:ca079a3ea3, Apr 30 2018, 16:30:26) [MSC v.1500 64 bit (AMD64)]
Platform: win32
System version: Windows-10-10.0.18362
Processor: Intel64 Family 6 Model 158 Stepping 10, GenuineIntel

Obtained a GL context with this format:
Valid: True
Version: 4.6
Hardware Accelerated: True
Depth buffer: True, 24
Double buffer: True
Rendering profile: PySide.QtOpenGL.QGLFormat.OpenGLContextProfile.CompatibilityProfile

Driver info:
GL_VERSION: 4.6.0 NVIDIA 441.45 (4, 6)
GL_VENDOR: 'NVIDIA Corporation'
GL_RENDERER: 'GeForce GTX 1650/PCIe/SSE2'

------

Unhandled Exception

Traceback (most recent call last):
  File "mcedit2editorsession.py", line 1643, in viewOffsetChanged (self is a EditorTab)
  File "mcedit2worldviewminimap.py", line 187, in currentViewMatrixChanged (self is a MinimapWorldView)
  File "mcedit2utilraycast.py", line 30, in rayCastInBounds  
  File "mcedit2utilprofiler.py", line 73, in _wrapper (self is a Profiler)
  File "mcedit2utilraycast.py", line 77, in rayCast  
  File "mcedit2utilraycast.py", line 215, in advanceToChunk  
  File "mceditlibworldeditor.py", line 831, in getChunk (self is a WorldEditorDimension)
  File "mceditlibworldeditor.py", line 499, in getChunk (self is a WorldEditor)
  File "mceditlibcachefunc.py", line 77, in __call__  
  File "mceditlibworldeditor.py", line 477, in _getChunkDataRaw (self is a WorldEditor)
  File "mceditlibanviladapter.py", line 922, in readChunk (self is a AnvilWorldAdapter)
AnvilChunkFormatError: [Errno Error loading chunk: KeyError('Key Blocks not found.',)] None: <traceback object at 0x000002833D94BB48>

Hi, I am 34486 not a buddy of mine 34486SCI heh.

I have noticed this with 2 worlds and get the exact same error EACH TIME! Its getting annoying.

An error occurred while opening D:/Servers/HHSDepleted/world/level.dat

‘utf8’ codec can’t decode byte 0xc0 in position 0: invalid start byte

Traceback (most recent call last):

File «mcedit2editorapp.py», line 781, in loadFile (self is a MCEditApp)

File «mcedit2editorsession.py», line 186, in __init__ (self is a EditorSession)

File «mceditlibworldeditor.py», line 233, in __init__ (self is a WorldEditor)

File «mceditlibfindadapter.py», line 62, in findAdapter

File «mceditlibanviladapter.py», line 463, in __init__ (self is a AnvilWorldAdapter)

File «mceditlibanviladapter.py», line 530, in loadMetadata (self is a AnvilWorldAdapter)

File «srcmceditlibnbt.pyx», line 590, in mceditlib.nbt.load

File «srcmceditlibnbt.pyx», line 683, in mceditlib.nbt.load_compound

File «srcmceditlibnbt.pyx», line 690, in mceditlib.nbt.load_named

File «srcmceditlibnbt.pyx», line 807, in mceditlib.nbt.load_tag

File «srcmceditlibnbt.pyx», line 683, in mceditlib.nbt.load_compound

File «srcmceditlibnbt.pyx», line 690, in mceditlib.nbt.load_named

File «srcmceditlibnbt.pyx», line 807, in mceditlib.nbt.load_tag

File «srcmceditlibnbt.pyx», line 683, in mceditlib.nbt.load_compound

File «srcmceditlibnbt.pyx», line 689, in mceditlib.nbt.load_named

File «srcmceditlibnbt.pyx», line 733, in mceditlib.nbt.load_name

UnicodeDecodeError: ‘utf8’ codec can’t decode byte 0xc0 in position 0: invalid start byte

64bit Mcedit2 2.0.0-beta7 I have tried another version, I forget which one and gave me the same error! What could this be from? I was able to load a factions world, but not my vanilla or depleted world? Whats the deal with this? I hope I get emails about this because I might forget of my issue…

Thanks!

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This article was updated on 2023-01-24 and previously published under WIKI_Q210794

Contents

  •   1. What is Mcedit Error During Function Confirm At error?
  •   2. What causes Mcedit Error During Function Confirm At error?
  •   3. How to easily fix Mcedit Error During Function Confirm At errors

What is Mcedit Error During Function Confirm At error?

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  • #1

    Jul 21, 2021

    When I try to open a Minecraft 1.16.2 world in MCEdit 2 I get the error below, but if I try opening a Minecraft 1.12.2 world it opens just fine. I have the current of my graphics drivers installed as well as the latest version of Java. Any help is appreciated!

    System Info:

    Windows Version: Windows 10 Pro 21H1 (OS Build: 19043.1110

    AMD Software Version: 21.5.2

    AMD Driver Version: 27.20.20903.8001

    GPU: AMD Radeon (TM) R5 Graphics
    CPU: AMD A9-9425 Radeon R5, 5 COMPUTE CORES 2C+3G (2 Cores)

    MC Launcher Version: 2.2.3555

    Java Version: Version 8 Update 291 (build 1.8.0_291-b10)

    MC Edit 2 Version: MCEdit 2.0.0 Beta 14

    Error I’m getting:

    An error has occurred: Unhandled Exception
    It is recommended to ‘undo’ the last command, save your work and restart MCEdit.

    Error Details:
    MCEdit version: 2.0.0-beta14
    Python version: 2.7.15 (v2.7.15:ca079a3ea3, Apr 30 2018, 16:30:26) [MSC v.1500 64 bit (AMD64)]
    Platform: win64
    System version: Windows-10-10.0.19041
    Processor: AMD64 Family 21 Model 112 Stepping 0, AuthenticAMD

    Obtained a GL context with this format:
    Valid: True
    Version: 4.6
    Hardware Accelerated: True
    Depth buffer: True, 24
    Double buffer: True
    Rendering profile: PySide.QtOpenGL.QGLFormat.OpenGLContextProfile.CompatibilityProfile

    Driver info:
    GL_VERSION: 4.6.14831 Compatibility Profile Context 21.5.2 27.20.20903.8001 (4, 6)
    GL_VENDOR: ‘ATI Technologies Inc.’
    GL_RENDERER: ‘AMD Radeon(TM) R5 Graphics’
    —-

    Unhandled Exception

    Traceback (most recent call last):
    File «mcedit2editorsession.py», line 1643, in viewOffsetChanged (self is a EditorTab)
    File «mcedit2worldviewminimap.py», line 187, in currentViewMatrixChanged (self is a MinimapWorldView)
    File «mcedit2utilraycast.py», line 30, in rayCastInBounds
    File «mcedit2utilprofiler.py», line 73, in _wrapper (self is a Profiler)
    File «mcedit2utilraycast.py», line 77, in rayCast
    File «mcedit2utilraycast.py», line 215, in advanceToChunk
    File «mceditlibworldeditor.py», line 831, in getChunk (self is a WorldEditorDimension)
    File «mceditlibworldeditor.py», line 499, in getChunk (self is a WorldEditor)
    File «mceditlibcachefunc.py», line 77, in __call__
    File «mceditlibworldeditor.py», line 477, in _getChunkDataRaw (self is a WorldEditor)
    File «mceditlibanviladapter.py», line 922, in readChunk (self is a AnvilWorldAdapter)
    AnvilChunkFormatError: [Errno Error loading chunk: KeyError(‘Key Blocks not found.’,)] None:

    Here is what is being displayed in the command line window:

    [11560] PyInstaller Bootloader 3.x
    [11560] LOADER: executable is C:UserscaseyDesktopMCEdit 2.0.0mcedit2.exe
    [11560] LOADER: homepath is C:UserscaseyDesktopMCEdit 2.0.0
    [11560] LOADER: _MEIPASS2 is NULL
    [11560] LOADER: archivename is C:UserscaseyDesktopMCEdit 2.0.0mcedit2.exe
    [11560] LOADER: Extracting binaries
    [11560] LOADER: Executing self as child
    [11560] LOADER: set _MEIPASS2 to C:UserscaseyAppDataLocalTemp_MEI115602
    [11560] LOADER: Setting up to run child
    [11560] LOADER: Creating child process
    [11560] LOADER: Waiting for child process to finish…
    [6692] PyInstaller Bootloader 3.x
    [6692] LOADER: executable is C:UserscaseyDesktopMCEdit 2.0.0mcedit2.exe
    [6692] LOADER: homepath is C:UserscaseyDesktopMCEdit 2.0.0
    [6692] LOADER: _MEIPASS2 is C:UserscaseyAppDataLocalTemp_MEI115602
    [6692] LOADER: archivename is C:UserscaseyDesktopMCEdit 2.0.0mcedit2.exe
    [6692] LOADER: SetDllDirectory(C:UserscaseyAppDataLocalTemp_MEI115602)
    [6692] LOADER: Already in the child — running user’s code.
    [6692] LOADER: manifestpath: C:UserscaseyAppDataLocalTemp_MEI115602mcedit2.exe.manifest
    [6692] LOADER: Activation context created
    [6692] LOADER: Activation context activated
    [6692] LOADER: Python library: C:UserscaseyAppDataLocalTemp_MEI115602python27.dll
    [6692] LOADER: Loaded functions from Python library.
    [6692] LOADER: Manipulating environment (sys.path, sys.prefix)
    [6692] LOADER: sys.prefix is C:UserscaseyAppDataLocalTemp_MEI115602
    [6692] LOADER: Setting runtime options
    [6692] LOADER: Bootloader option: pyi-windows-manifest-filename mcedit2.exe.manifest
    [6692] LOADER: Initializing python
    [6692] LOADER: Overriding Python’s sys.path
    [6692] LOADER: Post-init sys.path is C:UserscaseyAppDataLocalTemp_MEI115602
    [6692] LOADER: Setting sys.argv
    [6692] LOADER: setting sys._MEIPASS
    [6692] LOADER: importing modules from CArchive
    [6692] LOADER: extracted struct
    [6692] LOADER: callfunction returned…
    [6692] LOADER: extracted pyimod01_os_path
    [6692] LOADER: callfunction returned…
    [6692] LOADER: extracted pyimod02_archive
    [6692] LOADER: callfunction returned…
    [6692] LOADER: extracted pyimod03_importers
    [6692] LOADER: callfunction returned…
    [6692] LOADER: Installing PYZ archive with Python modules.
    [6692] LOADER: PYZ archive: out00-PYZ.pyz
    [6692] LOADER: Running pyiboot01_bootstrap.py
    [6692] LOADER: Running pyi_rth_win32comgenpy.py
    [6692] LOADER: Running pyi_rth_pkgres.py
    [6692] LOADER: Running pyi_rth_multiprocessing.py
    [6692] LOADER: Running pyi_rth_traitlets.py
    [6692] LOADER: Running pyi_rth_qt4plugins.py
    [6692] LOADER: Running main.py
    Logging level set
    sys.frozen is set
    Logging to C:UserscaseyDesktopMCEdit 2.0.0MCEdit 2 Filesmcedit2.log
    Setting up console handler
    [WARNING][editorapp.py:95]:UserFilesDirectory: C:UserscaseyDesktopMCEdit 2.0.0MCEdit 2 Files
    [WARNING][configure_blocks.py:121]:Failed to read definitions file defined_blocks.json
    QSslSocket: cannot call unresolved function SSLv23_client_method
    QSslSocket: cannot call unresolved function SSL_CTX_new
    QSslSocket: cannot call unresolved function SSL_library_init
    QSslSocket: cannot call unresolved function ERR_get_error
    QSslSocket: cannot call unresolved function SSLv23_client_method
    QSslSocket: cannot call unresolved function SSL_CTX_new
    QSslSocket: cannot call unresolved function SSL_library_init
    QSslSocket: cannot call unresolved function ERR_get_error
    QSslSocket: cannot call unresolved function SSLv23_client_method
    QSslSocket: cannot call unresolved function SSL_CTX_new
    QSslSocket: cannot call unresolved function SSL_library_init
    QSslSocket: cannot call unresolved function ERR_get_error
    [ERROR][player_server.py:85]:Error reading JSON from session server.
    Traceback (most recent call last):
    File «mcedit2utilplayer_server.py», line 83, in _queryFinished (self is a PlayerDataCache)
    File «json__init__.py», line 339, in loads
    File «jsondecoder.py», line 364, in decode (self is a JSONDecoder)
    File «jsondecoder.py», line 382, in raw_decode (self is a JSONDecoder)
    ValueError: No JSON object could be decoded
    [ERROR][player_server.py:85]:Error reading JSON from session server.
    Traceback (most recent call last):
    File «mcedit2utilplayer_server.py», line 83, in _queryFinished (self is a PlayerDataCache)
    File «json__init__.py», line 339, in loads
    File «jsondecoder.py», line 364, in decode (self is a JSONDecoder)
    File «jsondecoder.py», line 382, in raw_decode (self is a JSONDecoder)
    ValueError: No JSON object could be decoded
    Exception AttributeError: «‘RevisionHistory’ object has no attribute ‘nodes’» in ignored
    QSslSocket: cannot call unresolved function SSLv23_client_method
    QSslSocket: cannot call unresolved function SSL_CTX_new
    QSslSocket: cannot call unresolved function SSL_library_init
    QSslSocket: cannot call unresolved function ERR_get_error
    QSslSocket: cannot call unresolved function SSLv23_client_method
    QSslSocket: cannot call unresolved function SSL_CTX_new
    QSslSocket: cannot call unresolved function SSL_library_init
    QSslSocket: cannot call unresolved function ERR_get_error
    [ERROR][player_server.py:85]:Error reading JSON from session server.
    Traceback (most recent call last):
    File «mcedit2utilplayer_server.py», line 83, in _queryFinished (self is a PlayerDataCache)
    File «json__init__.py», line 339, in loads
    File «jsondecoder.py», line 364, in decode (self is a JSONDecoder)
    File «jsondecoder.py», line 382, in raw_decode (self is a JSONDecoder)
    ValueError: No JSON object could be decoded
    [ERROR][player_server.py:85]:Error reading JSON from session server.
    Traceback (most recent call last):
    File «mcedit2utilplayer_server.py», line 83, in _queryFinished (self is a PlayerDataCache)
    File «json__init__.py», line 339, in loads
    File «jsondecoder.py», line 364, in decode (self is a JSONDecoder)
    File «jsondecoder.py», line 382, in raw_decode (self is a JSONDecoder)
    ValueError: No JSON object could be decoded
    Could not parse stylesheet of widget 0x1d26eae4220
    Could not parse stylesheet of widget 0x1d26eae6410
    Could not parse stylesheet of widget 0x1d26eae82a0
    Could not parse stylesheet of widget 0x1d26df06350
    Could not parse stylesheet of widget 0x1d26df07ac0
    Could not parse stylesheet of widget 0x1d26df084e0
    Could not parse stylesheet of widget 0x1d26df096e0
    Could not parse stylesheet of widget 0x1d26df0a130
    Could not parse stylesheet of widget 0x1d26df0b9f0
    Could not parse stylesheet of widget 0x1d26df0c650
    Could not parse stylesheet of widget 0x1d26df0d4f0
    [ERROR][main.py:203]:Unhandled Exception:
    [Errno Error loading chunk: KeyError(‘Key Blocks not found.’,)] None:
    Traceback (most recent call last):
    File «mcedit2editorsession.py», line 1643, in viewOffsetChanged (self is a EditorTab)
    File «mcedit2worldviewminimap.py», line 187, in currentViewMatrixChanged (self is a MinimapWorldView)
    File «mcedit2utilraycast.py», line 30, in rayCastInBounds
    File «mcedit2utilprofiler.py», line 73, in _wrapper (self is a Profiler)
    File «mcedit2utilraycast.py», line 77, in rayCast
    File «mcedit2utilraycast.py», line 215, in advanceToChunk
    File «mceditlibworldeditor.py», line 831, in getChunk (self is a WorldEditorDimension)
    File «mceditlibworldeditor.py», line 499, in getChunk (self is a WorldEditor)
    File «mceditlibcachefunc.py», line 77, in __call__
    File «mceditlibworldeditor.py», line 477, in _getChunkDataRaw (self is a WorldEditor)
    File «mceditlibanviladapter.py», line 922, in readChunk (self is a AnvilWorldAdapter)
    AnvilChunkFormatError: [Errno Error loading chunk: KeyError(‘Key Blocks not found.’,)] None:


  • #3

    Jul 22, 2021

    I’m trying to edit a 1.16.2 world, so it should work. I have tried Amulet and didn’t really like it.


  • #5

    Jul 22, 2021

    1.16.2 is newer than 1.12.2

    McEdit can’t open 1.13 or newer worlds

    I guess I have no choice but to use Amulet them.

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Here you will find some information for troubleshooting information. These examples were mostly taken form the issue tracker.

There is not much here yet, but feel free to expand it!

Crashes

First, you should try development builds. Those are less stable, but they sometimes fix known crash errors. This was the case in Issue #193 and #198

Mac OSX

Missing X server

MCEdit is an X application. As such it needs an X server to function properly. Apple has its own version called XQuartz (AKA X11.app). This one is taken form Issue #192.

Other (running from source, typically Linux)

Missing pymclevel

When you run MCEdit from the source, you must get pymclevel too (in the git, it is a submodule). If you were following the instructions in README.md, you should not have this problem. However, if you have blindly cloned the repository, then you will have to run

git submodule init
git submodule update

This was the case in Issue 167

Wrong python version

MCEdit only works with Python 2.7. If you have any other version, it will fail. You should probably get Python 2.7 and run MCEdit as python2.7 mcedit.py
This was the case in Issue #168

Glitches

Windows, panels, interface items not showing up

This is a known issue. The interfaces are still usable, and this is a purely graphical glitch. Updating your graphics driver may (Issue #169), or may not (#191) solve your problem.

Common pitfalls

Clone, Fill & Replace and Filter buttons disabled

You have probably not selected an area, or maybe you have used the chunk tool instead of the select tool. If you want to operate on whole chunks, use the select chunks button in the panel of the select tool.
This was the case in Issue #196

Reporting an issue

If you haven’t found the solution for your problem here, you should report an issue. Before doing so, please read the related article (Reporting Issues) and search in the issue tracker to make sure not to make a duplicate. Thank you!

Step 1 – Solve Mcedit Error

Is Mcedit Error appearing? Would you like to safely and quickly eliminate mcedit error open which additionally can lead to a blue screen of death?

When you manually edit your Windows Registry trying to take away the invalid mcedit error open console keys you’re taking a authentic chance. Unless you’ve got been adequately trained and experienced you’re in danger of disabling your computer system from working at all. You could bring about irreversible injury to your whole operating system. As very little as just 1 misplaced comma can preserve your Pc from even booting every one of the way by!

Troubleshooting mcedit error unhandled exception Windows XP, Vista, 7, 8 & 10

Simply because this chance is so higher, we hugely suggest that you make use of a trusted registry cleaner plan like CCleaner (Microsoft Gold Partner Licensed). This system will scan and then fix any Mcedit Error complications.

Registry cleaners automate the entire procedure of finding invalid registry entries and missing file references (including the Error error) likewise as any broken hyperlinks inside of your registry.

Issue with mcedit unicode

Backups are made immediately prior to each and every scan providing you with the choice of undoing any changes with just one click. This protects you against doable damaging your pc. Another advantage to these registry cleaners is that repaired registry errors will strengthen the speed and performance of one’s procedure drastically.

  • https://github.com/Khroki/MCEdit-Unified/issues/169
  • https://www.reddit.com/r/MCEdit/comments/2qe7pz/why_is_mcedit_1231_crashing_when_i_try_to_open_a/
  • https://www.youtube.com/watch?v=rMQNycAj05I
  • https://github.com/Khroki/MCEdit-Unified/issues/210

Cautionary Note: Yet again, for those who are not an state-of-the-art consumer it’s very encouraged that you simply refrain from editing your Windows Registry manually. If you make even the smallest error within the Registry Editor it can result in you some serious issues that may even call for a brand new set up of Windows. Not all difficulties attributable to incorrect Registry Editor use are solvable.

Fixed: mcedit osx crash

Symptoms of Mcedit Error
“Mcedit Error” appears and crashes the energetic method window.
Your Personal computer routinely crashes with Mcedit Error when running the exact same system.
“Mcedit Error” is shown.
Windows operates sluggishly and responds little by little to mouse or keyboard input.
Your computer periodically “freezes” for the number of seconds in a time.

Will cause of Mcedit Error

Corrupt obtain or incomplete set up of Windows Operating System software program.

Corruption in Windows registry from a new Windows Operating System-related application adjust (install or uninstall).

Virus or malware infection which has corrupted Windows method documents or Windows Operating System-related application data files.

Another method maliciously or mistakenly deleted Windows Operating System-related files.

Mistakes this sort of as “Mcedit Error” can be brought about by several different elements, so it really is important that you troubleshoot every of the achievable brings about to forestall it from recurring.

Simply click the beginning button.
Variety “command” inside the lookup box… Will not hit ENTER nonetheless!
Although keeping CTRL-Shift in your keyboard, hit ENTER.
You’re going to be prompted that has a authorization dialog box.
Click on Of course.
A black box will open having a blinking cursor.
Variety “regedit” and hit ENTER.
Within the Registry Editor, choose the mcedit error open console connected key (eg. Windows Operating System) you wish to back again up.
Within the File menu, choose Export.
Inside the Preserve In list, pick out the folder in which you wish to save the Windows Operating System backup key.
Inside the File Title box, sort a reputation for the backup file, these types of as “Windows Operating System Backup”.
From the Export Vary box, ensure that “Selected branch” is selected.
Click on Help you save.
The file is then saved by using a .reg file extension.
You now use a backup within your mcedit error unhandled exception related registry entry.

Solution to your mcedit value error problem

There are actually some manual registry editing measures that can not be talked about in this article due to the high chance involved for your laptop or computer method. If you want to understand more then check out the links below.

Additional Measures:

One. Conduct a Thorough Malware Scan

There’s a probability the Mcedit Error error is relevant to some variety of walware infection. These infections are malicious and ready to corrupt or damage and possibly even delete your ActiveX Control Error files. Also, it’s attainable that your Mcedit Error is actually connected to some element of that malicious plan itself.

2. Clean mcedit running in portable mode Disk Cleanup

The a lot more you employ your computer the extra it accumulates junk files. This comes from surfing, downloading packages, and any sort of usual computer system use. When you don’t clean the junk out occasionally and keep your program clean, it could turn into clogged and respond slowly. That is when you can encounter an Error error because of possible conflicts or from overloading your hard drive.

Once you clean up these types of files using Disk Cleanup it could not just remedy Mcedit Error, but could also create a dramatic change in the computer’s efficiency.

Tip: While ‘Disk Cleanup’ is definitely an excellent built-in tool, it even now will not completely clean up Mcedit Error discovered on your PC. There are numerous programs like Chrome, Firefox, Microsoft Office and more, that cannot be cleaned with ‘Disk Cleanup’.

Since the Disk Cleanup on Windows has its shortcomings it is extremely encouraged that you use a specialized sort of challenging drive cleanup and privacy safety application like CCleaner. This system can clean up your full pc. If you run this plan after each day (it could be set up to run instantly) you are able to be assured that your Pc is generally clean, often operating speedy, and always absolutely free of any Mcedit error associated with your temporary files.

How Disk Cleanup can help mcedit without x11

1. Click your ‘Start’ Button.
2. Style ‘Command’ into your search box. (no ‘enter’ yet)
3. When holding down in your ‘CTRL-SHIFT’ important go ahead and hit ‘Enter’.
4. You will see a ‘permission dialogue’ box.
5. Click ‘Yes’
6. You will see a black box open up plus a blinking cursor.
7. Variety in ‘cleanmgr’. Hit ‘Enter’.
8. Now Disk Cleanup will start calculating the amount of occupied disk space you will be able to reclaim.
9. Now a ‘Disk Cleanup dialogue box’ seems. There will be a series of checkboxes for you personally to pick. Generally it will likely be the ‘Temporary Files’ that consider up the vast majority of your disk area.
10. Verify the boxes that you want cleaned. Click ‘OK’.

How to repair mcedit crashes on startup

3. System Restore can also be a worthwhile device if you ever get stuck and just desire to get back to a time when your computer system was working ideal. It will work without affecting your pics, paperwork, or other crucial information. You can discover this option with your User interface.

Mcedit Error

Manufacturer

Device

Operating System


Mcedit Error


4.5 out of
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56 ratings.

 

Установил мод mcedit, перед этим в spritecraft сделал схему пиксельарта, захожу в mcedit и вылетает ошибка, нажимать на продолжить не помогает. Даже если я успеваю зайти в настройку мира и загрузить схему, то при заходе в мир, постройки нету! хотел загрузить в мир 1.14.4 потом решил на 1.12.2, но один фиг, ничего! Что делать?

image.png

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