Engaged
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/t5/premiere-pro-discussions/lumetri-color-glitching-bug/td-p/9720254
Feb 01, 2018
Feb 01, 2018
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Is anyone else able to replicate this issue? Does it happen on a Mac, or with non Nvidia graphics cards?
Running Lumetri Color with any value of «Whites» or «Blacks» other than the default 0 in the Basic Correction section causes garbled garbage white lines on the far right of the screen. I’m having this happen with footage that’s 4676 x 2338, but I’m pretty sure that’s not the only resolution affected.
Steps to reproduce this bug:
- Create a sequence in Premiere that has these Sequence Settings: 4676 x 2338, Square Pixels (1.0), No Fields (Progressive Scan)
- Create an adjustment layer that matches the sequence size and place it on the timeline
- Add Lumetri Color and change «Whites» or «Blacks» in the Basic Correction section to anything that’s not 0
- Place any piece of footage underneath, and make sure that it’s big enough to fill up the entire frame (the bug will happen on native 4676 x 2338 footage, as well as anything you scale up to fill the frame)
- Notice the glitching white pixels on the right-hand side of the screen
This glitching shows up in the final product, if you encode at the same frame size (4676 x 2338), so you can see the bug in action here:
Lumetri Bug — YouTube
I’m running
- Windows 10
- GTX 1080 with up to date drivers (also affects older driver version 388.13)
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/t5/premiere-pro-discussions/lumetri-color-glitching-bug/m-p/9720283#M135888
Jan 29, 2019
Jan 29, 2019
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In Response To Wes Howell
So what’s the latest? Still having issues with this as well.
Running Premiere Pro CC 13.0.1 on:
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Explorer
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/t5/premiere-pro-discussions/lumetri-color-glitching-bug/m-p/9720279#M135884
Nov 06, 2018
Nov 06, 2018
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Wes, if this helps.
Windows 10 — 1803
PremiereCC — v13.0.1 (Build13)
Nvidia GTX1070 — v416.34 (10/11/2018)
The exact same issue, a white glitch on the right edge when either whites or blacks are modified.
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/t5/premiere-pro-discussions/lumetri-color-glitching-bug/m-p/9720280#M135885
Nov 06, 2018
Nov 06, 2018
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In Response To aglyons
We’ve isolated the issue internally. Sorry for any inconvenience here.
Looking forward to getting the fix out to users soon.
Wes
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Engaged
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/t5/premiere-pro-discussions/lumetri-color-glitching-bug/m-p/9720281#M135886
Jan 14, 2019
Jan 14, 2019
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In Response To Wes Howell
Thanks Wes yeah just experienced this today with my first color correction of the year. Weird stuff. Should I upgrade to Mojave? I’m still on Sierra, 10.12.6
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/t5/premiere-pro-discussions/lumetri-color-glitching-bug/m-p/9720282#M135887
Jan 14, 2019
Jan 14, 2019
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In Response To ColbyFulton
Colby Fulton,
Get thee to High Sierra. It’s the current sweet spot, some say.
Kevin
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/t5/premiere-pro-discussions/lumetri-color-glitching-bug/m-p/11062589#M264575
Apr 19, 2020
Apr 19, 2020
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I realize this post is old, but apparently still relevant. I am getting completely unusable renders/previews when using lumetri presets. Unsure how long this has been an issue as I am only trying LUTs my first time in several months.
Adobe Premiere Pro v14.1.0 build 116
Windows 10 Pro v2004 build 19608.1000
DirectX 12
nVidia driver v27.21.14.5012 dated 1/3/2020
Downloaded the latest available v445.87 dated 4/15/2020
nVidia GeForce GTX 970 4GB
Intel i7-5820k
Samsung 960 Pro NVMe 1TB
32GB system memory
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/t5/premiere-pro-discussions/lumetri-color-glitching-bug/m-p/11130053#M270810
May 14, 2020
May 14, 2020
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In Response To upioneer_
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/t5/premiere-pro-discussions/lumetri-color-glitching-bug/m-p/11131418#M270939
May 14, 2020
May 14, 2020
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In Response To alybo
No way to help unless you give the version of Premiere you’re using, the media involved, and your graphics card and driver.
Neil
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/t5/premiere-pro-discussions/lumetri-color-glitching-bug/m-p/11134841#M271198
May 15, 2020
May 15, 2020
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In Response To R Neil Haugen
Premiere v14.1
GeForce GTX 750 Ti
Game Ready Driver ver 450.82
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/t5/premiere-pro-discussions/lumetri-color-glitching-bug/m-p/11134922#M271209
May 15, 2020
May 15, 2020
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In Response To alybo
A 750 with a 450 driver … I’m amazed, but that’s probably because it’s a Ti card.
Have you tried with the Mercury Acceleration in the Project setting dialog set to software only?
Neil
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/t5/premiere-pro-discussions/lumetri-color-glitching-bug/m-p/11142936#M272015
May 19, 2020
May 19, 2020
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In Response To R Neil Haugen
if you use only software, then everything is displayed well
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/t5/premiere-pro-discussions/lumetri-color-glitching-bug/m-p/11252256#M280091
Jun 30, 2020
Jun 30, 2020
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In Response To upioneer_
I made a video about it and how I resolved it.. for now.
Here’s the video if you need a step by step guide: https://youtu.be/PZDEOyxz-Vc
but pretty much to summarize what I did on the video, I uninstalled the GPU driver and reinstalled an older version of it.
You can also try to rollback your GPU driver if it’s not grayed-out for you
It was grayed out on my PC when I was trying to fix this issue so I had to do whatever’s on the youtube link.
Hope this solves your isssue.
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/t5/premiere-pro-discussions/lumetri-color-glitching-bug/m-p/11261848#M280778
Jul 03, 2020
Jul 03, 2020
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Hello there, I have the same issue on Windows 10 system after updating CC 2020 and NVIDIA P4000. My solution to the problem is I deleted all the Lumetri I have applied and reapply them and it’s all working fine. I don’t know if this would be of any help but mine is fine.
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/t5/premiere-pro-discussions/lumetri-color-glitching-bug/m-p/11262662#M280866
Jul 04, 2020
Jul 04, 2020
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I have this bloody problem as well, mine is going crazy like hell. BUT strangely, i don’t know if it is okay to say third party plugin name, once i’ve installed RG Magic bullet suite, problem is gone forever! i’ve tried every single damn thing, i formatted my pc, i changed my ssd, i was really thinking even changing my graphic card. can’t say that this fix is going to work on every pc but at least solved mine! worth to try
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/t5/premiere-pro-discussions/lumetri-color-glitching-bug/m-p/11263288#M280916
Jul 04, 2020
Jul 04, 2020
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In Response To GalwynAE
Currently, there is a problem with Nvidia drivers as noted in over 50 threads here over the last few days. This problem occurs with those drivers across other apps like AfterEffects and Resolve. While some Nvidia GPU users can go back to the 445.x drivers some have to go clear back to something like 442.19.
Also … frequently it’s necessary to do a ‘clean install’ from the Nvidia installation panel, and use the Studio drivers.
Neil
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/t5/premiere-pro-discussions/lumetri-color-glitching-bug/m-p/11265931#M281200
Jul 06, 2020
Jul 06, 2020
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In Response To R Neil Haugen
Thanks Neil, it (kind of) solve my problem. I downgraded to 442.19.
Using Nvidia Geforce 1050 ti Max-Q
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/t5/premiere-pro-discussions/lumetri-color-glitching-bug/m-p/11272564#M281686
Jul 08, 2020
Jul 08, 2020
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Hello, I’ve got same glitches. There are «artefacts» since I’ve updated to Adobe Premiere Pro CC 14.3
My specs:
- Premiere Pro CC 14.3
- Nvidia Geforce GTX 1080Ti OC 11G, latest drivers.
Adobe support hasn’t a solution for me so far. So I’ve tried different things.
I’ve recognized that the glitches are in connection with the lumetri color, so I tried to deactivate several things.
And the glitches are caused by the colorwheels in lumetri color.
So Adobe: It’ll be nice to fix this problem. I can’t change the lumetrie color colorwheels in every single project I’ve made with Premiere.
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/t5/premiere-pro-discussions/lumetri-color-glitching-bug/m-p/11272588#M281688
Jul 08, 2020
Jul 08, 2020
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In Response To manuelm98983580
If you read the forum, its all over the place.
Issue with latest nvidia driver 451.
Solution is to roll back to drivern 446 or 442.
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/t5/premiere-pro-discussions/lumetri-color-glitching-bug/m-p/11275523#M281927
Jul 09, 2020
Jul 09, 2020
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I am on this too. Mine is too worse.
This happening when I enable the CUDA. On software, it works fine with red bar.. how come?
any solution to this? please help!
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/t5/premiere-pro-discussions/lumetri-color-glitching-bug/m-p/11275772#M281949
Jul 09, 2020
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In Response To ikkdasan
As per maybe 100 posts or more over the last week, the Nvidia drivers are wonky. Roll back to at least 445.x if not 442.x.
In the Nvidia driver installer … use the clean install and studio driver options.
Neil
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Jul 09, 2020
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In Response To R Neil Haugen
Niel: only the 442 is a studio driver. 446 and 445 are game drivers.
Clean install is an option found under Custom installation for all drivers.
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I work with LUTs in Pr every day .. without issue. I use them less in the Basic tab’s input slot, as realistically, any tech LUT for normalizing say LOG material should be processed following the application of the tonal controls in the Basic tab … such tech LUTs are «built» carefully using the perfectly exposed, contrast, and color-balanced camera/lighting setups of precise studio work.
Real media is never that precisely and tightly controlled, so as Van Hurkman and about everyone else (including camera manufacturer’s) teach, you install a tech/conversion LUT in the viewing chain, then correct the media into that LUT with corrections prior to the LUT itself.
In Pr, that means using the Creative tab slot, and using the Basic tab to make the necessary corrections to get a neutral tonal image through the LUT … and ready for further work.
This is how DaVinci Resolve works … apply a LUT to a node, and it is applied after any corrections applied to that node.
As slickly as multiple Lumetri instances work now, this isn’t an issue. It’s pretty easy to ‘normalize’ via the Creative tab’s slot, use the Creative Tab’s shadow/highlight «TINT» controls to do the color-balance/cast corrections, the rest of that instance to bring the clip into balance with others … especially with the shotmatching step in the Color Wheels tab.
Then use another instance of Lumetri if you need more corrections to a clip.
Then another for «Look» purposes. Perhaps using another LUT/Look applied in that instance’s Creative tab, modified with the intensity and other controls of the Creative tab.
Not that Colorista isn’t a particularly cool and effective tool … with a nifty interface too! …
Neil
Постоянные ошибки от Lumetri Color из-за HDR настроек
Привет!
Последние 8 месяцев мучаюсь от этой проблемы, на форуме adobe никто этого не упоминает, на всем реддите есть один такой тред и его автор ответил мне в личку, что так решения и не нашел.
Вот видео проблемы: https://drive.google.com/file/d/1L9cvP1gC10iHuLgvZhRE8xXGsuhMTeY2/view?usp=sharing
Сценарий: работаю в 8bit. Закидываю любой футаж на таймлайн. Накидываю на него эффект lumetri color. Выбираю любой другой слой и выбираю слой с футажом опять. Получаю дважды ошибку про HDR controls are enabled in Lumetri Color. И так каждый раз с любым слоем, на котором задействован люметри. Была бы невелика беда, если бы моей основной работой не был монтаж из видео-футажей.
На видео видно, что выключенная галка High Dynamiс Range включается сама при фокусе на слое, но по исчезновению всплывающих окон отключается сама. Таким образом получается замкнутый круг т.к. проблема существует только во время выдачи ошибок. Более того, в последних версиях AE галочку про HDR вообще выпилили и теперь первопричины бага вообще не видно.
Если работать в 32bit, то ошибок априори нет, но это грузит комп. Баг возвращается даже после чистой установки винды на другой ссд и соответственно чистой установки AE и восстановления воркспейса руками с ноля.
Буду рад любым догадкам и помощи.
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[Help] A low-level exception occurred in: LUMETRI COLOR
Hi guys
I just got Premier Pro and working on my first project, but can’t really get the LUT´’s to work. Every time I try to use a lot it says it comes up with this error: A low-level exception occurred in: LUMETRI COLOR. And the the program start to crash and shows wired green-screen etc.
Picture: https://imgur.com/a/THl8M8y
I have a deadline and the occurs all the time and I don’t know what to do….
Немного дополню ответ Евгения. Возможно, видео изначально было захвачено некорректно, с пропуском кадров. Однако, в вышеуказанной программе это лечится весьма легко. С помощью функции “анлинк” (разъединение) отсоединяете аудио-дорожку и путём ручного перемещения добиваетесь максимального синхрона двух дорожек. Затем просто выводите в файл необходимого формата получившийся результат.
Эксперт Оцифровки1
Всего 2 ответа.
Другие интересные вопросы и ответы
Можно передать в Adobe Premiere видеофайл с помощью кода? То есть импорт по типу drag-n-drop, но напрямую, без имитации действий мыши. В какую сторону копать?
Константин Неклюдов1
Ответов еще нет. Ваш ответ может стать первым.Гость3
Ошибка при использовании корректирующего слоя в premiere pro.
Кидаю слой на таймлайн над видео. Далее добавляю через Lumetri Color цветовой LUT, тут же программа зависает, но перед этим выдает ошибку : “A low level exception occurred in: Lumetri Color (AEvideofilter)”
Рендеринг видеокартой отключен. Быть может дело в формате видео ( оно в mts)? При этом если кидать цветокоррекцию на каждое видео по отдельности, то все работает. Что делать?Иван5
Мы можем только предположить, что вы решили свою проблему. Как правило, такие ошибки будут возникать при исчерпании системных ресурсов, таких как VRAM, системная RAM или и то, и другое.
Решение или обходное решение – использовать режим Software Only для Mercury Playback Engine. Вы также можете приобрести дополнительное оборудование, которое может помочь в работе.Dr.leftbehind1
Всего 2 ответа.
Как в Adobe Premiere исправить красно-зеленое видео (см.)?
Добавляю в проект Adobe Premiere CC 2015 mp4-файл с видеопотоком H.264. Однако вместо нормального изображения получаю искажения преимущественно с красно-зеленым цветом, как на фрагменте скриншота.
Во всех плеерах этот файл отображается нормально, другие mp4-файлы в Premiere тоже подхватываются нормально.Имён1
Попробуйте переконвертировать видео в другой формат, а уже после этого вставить его в проект Adobe Premiere. Дело в том, что стандарт H.264 имеет много модификаций, которые постоянно добавляются, и давно не обновляемый Adobe Premiere может их и не знать.
Magnus1
Всего 3 ответа.
Adobe Premiere Pro CC 2015. Рендеринг требуемых аудиофайлов.
Раньше при рендере в премьере, сразу шел просчет видео (видимо одновременно с аудио). С недавних пор, перед тем как начать основной просчет, идет Рендеринг требуемых аудиофайлов, который при большом их количестве занимает не меньше времени, чем основной рендер, а потом уже начинается основной. Из-за этого рендер идет по времени в два раза дольше. Что не так? Может сбились какие-то настройки?Guest6
Странно.
Никогда такого не было.
Может у тебя стоит где-то галочка рендерить аудио в отдельный файл? Или стоит галочка “Добавлять результат рендера на таймлайн”?
Гость2
Всего 1 ответ.
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