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Rust — 23921.06.2023
HurtWorld — 1.0.0.6 | HurtWorld Legacy — 0.3.8.9
Решение проблем с Rust Решение проблем с HurtWorld Как установить Rust Как установить Hurtworld Как обновить Rust Как обновить Hurtworld Список серверов Rust Список серверов Hurtworld Наш канал Discord | Канал GameWer в Discord
[Бред] Как решить проблему NullReferenceException 100% Rust
Тема в разделе «Технические вопросы по игре», создана пользователем Проста Славик, 16 июн 2017.
- rust 16.06.2017
Помогло?
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Нет!
4 голосов80,0% -
ДААААА! СПАСИБОООО
0 голосов0,0% -
Сложно!
1 голосов20,0%
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Проста Славик
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И так как вы суда зашли вас интересует как убрать эту проблему, NullReferenceException
Вот Скрин Проблемы
Как её решить?
1.Способ Если у вас 8 гб Просто Переустановите Rust И при Установке Выберите значение не 32-битная система а 64-битная система так как 32-битная система видит только 2-3гигабайтов озу а 64-битная видит всю оперативу на вашем пк.2.Способ у слабых компов у которых 4 гб озу Переустановите Rust И при Установке Выберите значение не 32-битная система а 64-битная система.
Дальше Все Видите на скриншотах делайте все последовательно и у вас все будет Работать!
Все скриншоты пронумерованы
1.
2.Нажимаем свойства на компютере в этой вкладке
3.Дальше нежамаем Доп. параметры системы
4.После нажатия Нажимаем дальше это
5. После Этого суда
6. и тут начинается самое главное
7.Кликаем суда И делаем все тоже что на картинке убираем галочки где стоят короч делаем как тут
8.Нажемаем Ок
9. Применить
10. Перезагружаем Комп
11.Запукаем Раст и чудо! Все работаетВложения:
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#1
Проста Славик,
16 июн 2017
Последнее редактирование модератором: 16 июн 2017 -
EvgeniyTR
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Нельзя столько ставить,посмотри сколько написано рекомендовано и на диск c тоже нельзя подкачку ставить только на 2 диск и сколько рекомендовано!
#2
EvgeniyTR,
16 июн 2017
-
KosiakS
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Можно.
#3
KosiakS,
16 июн 2017
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Проста Славик
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Можно ставить!
То просто рекомендуется#4
Проста Славик,
16 июн 2017
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Проста Славик
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Тебе чтото не нравится?
#5
Проста Славик,
16 июн 2017
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KosiakS
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от https://forum.alkad.org/threads/Как-уменьшить-частоту-вылетов-rust.877/ почти не отличается.
#6
KosiakS,
16 июн 2017
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EvgeniyTR
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Тогда вот
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#7
EvgeniyTR,
16 июн 2017
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EvgeniyTR
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тогда вот
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#8
EvgeniyTR,
16 июн 2017
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Проста Славик
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Тут разборчиво
#9
Проста Славик,
16 июн 2017
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EvgeniyTR
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Это норма ?
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#10
EvgeniyTR,
16 июн 2017
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KosiakS
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Да, раст «выгрузил» не используемые программы в файл подкачки.
#11
KosiakS,
16 июн 2017
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Harry Potter
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ничего не помогло
#12
Harry Potter,
15 июл 2017
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dimastacer
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туфта не помогло
#13
dimastacer,
28 дек 2017
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While working on custom maps, some questions and issues will pop up eventually. Most of them are happening only to beginners, so if you have just joined the map making scene then this article may be helpful for you.
Errors
Why do I get this error when connecting? (World Mismatch, World File Outdated)
If attempting to load the map results in errors World cache version mismatch: 8 != ########## or World File Outdated: ###### then you should rename your map to something unique that you have never used before.
Whenever you make changes to your map you should give it a new unique name when hosting it in-game. Add V2.0 to the name. If you do not then your original first map will still be within your local game files, when connecting to the server it will respond with the .map name and if your client detects the same name it will attempt to load the already downloaded old version of the file. Resulting in you attempting to load a different version than the server, causing file mismatch error. Alternatively you can delete the .map file within your Rust install directory. This is unlikely to be possible for all players who play your server.
Server freezes while loading a map
Usually this happens when your custom map does not have an access to the ocean, which means there is no area that can be used for generating ocean paths for the Cargo Ship. Can also happen if your map is all Water as well. You can fix this by adding some area for ocean surrounding your custom map. Alternatively you can just disable Cargo Ship event using these two server startup parameters: baseboat.generate_paths false
and cargoship.event_enabled false
.
Errors while trying to download the map
This means that the server could not download your custom map using the provided URL. Make sure that it is a direct download link, there is no spelling mistakes in the link and the website that hosts your map is up and can be accessed by everyone.
Example of a valid download link: https://blahblah.net/thats/a/valid.map
Example of a bad download link: mymap.map
, or any Discord message link or Dropbox link without dl=1
in the end.
Example of local link (If local testing) C:Usersmymap.map
would work only if the server is running on your local computer. But would not work for anyone else not on your computer.
Couldn’t Download Level when connecting to a Rust server
Sometimes there’s an issue when player cannot download the map, although it worked fine server-side. There is no uniform solution to this error, but when troubleshooting, but you can try downloading the map directly. Open your F1 console, and find the line that starts with «Download map file <…>». Copy the URL and paste it in your browser. If download succeeds, take this map and put it in <root Rust folder>maps
, after that you can try joining the server again.
If mentioned solution does not work, you can try troubleshooting by checking following factors:
Possible factor | Suggested actions |
---|---|
Host is down | This must be reviewed by the server owner. As a player, make sure to provide as many details as possible, including the response code. |
Player has VPN enabled | Some map hosts might reject connection because of it. Try disabling it. |
Antivirus filters | Some antiviruses without the user’s notice might block some connections and websites, which results in Rust failing to download the map file. Open your antivirus settings and check all available network security features. |
Bad DNS/network configuration | User must review it’s IPv4 connection settings in Windows. Some DNS addresses that are automatically assigned by the ISP can cause some connection faults, although it happens rarely. Try switching to DNS by Cloudflare or Google. |
Windows Firewall | It never hurts to double check connection rules in your Windows Firewall. Make sure that you have a rule that allows all types of connection for Rust.exe and RustClient.exe . |
Domain is blocked | In some countries, specific file hosts and other domains might be blocked by the government, which prevent people from connecting to the host, and that makes direct file download impossible too. In this case player can try enabling VPN or Proxy while connecting to the server. Server owners are recommended to do not use public file hosts to avoid possible issues for players from specific regions. |
Player IP is blacklisted | This is very rare and usually player won’t be able to find this out themselves. Server owners are recommended to check their hosting configuration to make sure that it does not block access to big portions of IPs. Also avoid banning whole subnets since it often affects wrong users. |
Bad website config | For server owners. If you are using Apache for your website, check your .HTACCESS file to see if it has any rules that would potentially reject the HTTP connection for no reason. Also make sure that folder with your .map file is open for access, and HTTP clients are allowed to download files from there directly. Also note that Rust does not recognize what content is sent by the server as a response, sometimes client accidentally gets an irrelevant HTTP response page instead of a .map file, which results in error when connecting to the server. |
LoadPrefab — should start with assets/
One of the provided prefab IDs on your custom map cannot be found in Rust’s assets, which means it was probably removed from the game. Since June 2018, some relatively popular prefabs were removed from Rust, so this error appears pretty often on old custom maps. Some map editors will automatically remove all missing prefabs on load, so you only have to load and re-save the map to fix.
Prefab Name | Prefab ID | Asset Path | Status |
---|---|---|---|
Bridge | 2633142014 | assets/bundled/prefabs/autospawn/decor/bridge/bridge.prefab | Removed |
Storm Drain | 1869153096 | assets/content/structures/storm drain/storm_drain.prefab | Removed |
Supermarket 1 | 244764422 | assets/bundled/prefabs/autospawn/monument/small/supermarket_1.prefab | Modified |
Gas Station 1 | 3087947638 | assets/bundled/prefabs/autospawn/monument/small/gas_station_1.prefab | Modified |
Warehouse | 4115634190 | assets/bundled/prefabs/autospawn/monument/small/warehouse.prefab | Modified |
[Server-side] NullReferenceException: Object reference not set to an instance of an object (any)
This means that your custom map has a broken prefab that breaks the server. If you are sure it is not a file corruption, then open your map in the editor and remove the broken prefab. Keep in mind that server console only notifies about the NRE – detailed error can be found in the full server log. It is not always possible to identify the problematic prefab, so sometimes debugging can be a very annoying process. Pay attention to a full NRE log, since sometimes function calls might be helpful to understand the context.
[Client-side] NullReferenceException: Object reference not set to an instance of an object — MaterialConfig.GetMaterialPropertyBlock <…>
This is a client-side NRE that shows up as soon as player connects to the server. This is usually related to a small set of «splash effect» prefabs that got broken sometime in early 2022, so it also affects mostly old maps. You have to open the map in any editor and make sure that scene does not have following prefabs:
Prefab Name | Prefab ID | Asset Path |
---|---|---|
Groundsplash | 4076315628 | assets/bundled/prefabs/fx/water/groundsplash.prefab |
Midair Splash | 4280877006 | assets/bundled/prefabs/fx/water/midair_splash.prefab |
Rock Splash A | 2127423332 | assets/content/nature/rivers/rock_splash_a.prefab |
Rock Splash B | 2894585008 | assets/content/nature/rivers/rock_splash_b.prefab |
Rock Splash C | 1854183667 | assets/content/nature/rivers/rock_splash_c.prefab |
Why is my custom map getting stuck while attempting to generate the ocean path?
This can happen if your custom map has little, or no ocean. The server will attempt to generate the ocean patrol path, but will struggle to do so.
To fix this issue, you can either change your map to have a larger ocean around the island, or add the following commands to your startup parameters :
cargoship.event_enabled false
baseboat.generate_paths false
ai.ocean_patrol_path_iterations 0
These commands will remove the cargo event, and disable ocean pathing. This will allow your server to startup without getting stuck on generating ocean path. Keep in mind that if you spawn the cargo ship on this map, it will result into ship being static and moving anywhere, since there’s no generated cargo path on the map.
Tips
How do I make changes to my map mid-wipe without wiping the server?
Making changes mid-wipe is not practical, in severe circumstances such as bugs or exploits, you can make changes to the map by doing the following.
Original Map:
MapVersion1.map
Original generated sav:
MapVersion1.182.sav
Shut down server completely.
Change server.levelurl to download new map:
MapVersion2.map
Rename existing sav file from first map to second map:
MapVersion2.182.sav
Do not rename the existing MapVersion1.map
file. This will result in clients receiving a World File Mismatch
or World cache checksum mismatch
error. The Rust server does not re-download a custom map on every start if the map is already present. If you did this, you’ll need to delete both Mapversion1.map
and Mapversion2.map
files before restarting the server.
It is not recommended to change the terrain shape significantly as entities that were generated on the previous terrain (trees, ore nodes, player-bases) will still be kept after the transfer and may be floating in the air or become underground.
Any entities that were spawned through the loading of the first map will remain on the map and any new entities added on the second map will not be loaded. Entities include things like large furnaces, recyclers, oil refineries, SAM sites.
Information gathered provided by the Rust Map Making community.
-
how do i fix this error? it keeps coming up everytime i load the batch file
Attached Files:
-
-
Update the Rust server and reinstall Oxide. If you see errors like that, you are generally outdated with one of
them and mixing different versions of Rust files. -
I am getting this error client side myself as well as some players. Re-updated the server, ran oxide reinstall,
rustIo etc. No effect. Most of the references I see to this error are from previous updates. I have two servers and one is just fine nearly identical setup. Any ideas ?here is the error I get in console and client
Object reference not set to an instance of an object
at Client.CreateOrUpdateEntity (ProtoBuf.Entity info, Int64 size) [0x00000] in <filename
unknown>:0
at Client.OnEntities (Network.Message packet) [0x00000] in <filename unknown>:0
at Client.OnNetworkMessage (Network.Message packet) [0x00000] in
<filename unknown>:0
at Facepunch.Network.Raknet.Client.HandleMessage () [0x00000] in <filename unknown>:0 -
Wulf
Community Admin
The first line is a generic error, so without seeing the full error it is unlikely to be the same error.
-
reposted to my original. Thanks for the quick reply Wulf
-
any thoughts on this issue ? I have tried everything I can think of short of a total server wipe, which I
won’t do just because a few players cannot connect (myself included) -
Wulf
Community Admin
I’d test on a vanilla setup and see if you still have the issue, and if so then I’d suggest reporting it to Facepunch.
-
only way I could find to fix the issue was to totally wipe the server and start fresh. there goes the population
of the server -
is anyone getting a sim problem i am getting this but it dose not say whats casuing it andit dose it at random
timesNullReferenceException: Object reference not set to an instance of an object
-
Wulf
Community Admin
Check your Rust log for the full error, as a NullReferenceException could come from anything that is null when it shouldn’t be. It’s highly unlikely that your
error is the same as anyone else in this thread. -
You will find to 99% more info about inside the full server_log
-
only error i get is this but can it be the cause ?
10:07 [Warning] Calling hook CanAcceptItem resulted in a conflict between the following plugins: Backpacks - CannotAccept (CanAcceptResult), Skins (True (Boolean)) 10:07 [Warning] Calling hook CanAcceptItem resulted in a conflict between the following plugins: Backpacks - CannotAccept (CanAcceptResult), Skins (True (Boolean)) 10:07 [Warning] Calling hook CanAcceptItem resulted in a conflict between the following plugins: Backpacks - CannotAccept (CanAcceptResult), Skins (True (Boolean)) 10:07 [Warning] Calling hook CanAcceptItem resulted in a conflict between the following plugins: Backpacks - CannotAccept (CanAcceptResult), Skins (True (Boolean)) 10:07 [Warning] Calling hook CanAcceptItem resulted in a conflict between the following plugins: Backpacks - CannotAccept (CanAcceptResult), Skins (True (Boolean))
-
Wulf
Community Admin
That’s not an error, that’s a warning, and it wouldn’t be what is throwing the NRE. To see the full NRE output, you’d need to look in your Rust/Unity
log, not Oxide’s logs. -
where would i see the unity log as this is in the rustadminrcon from the server side
-
Wulf
Community Admin
It would be where either the -logfile command-line argument is set to or default location (ex. C:UsersYOURUSERNAMEAppDataLocalLowFacepunch Studios
LTDRustoutput_log.txt). -
not seening anything major unless you see something here is my file
Initialize engine version: 2017.1.2f1 (cc85bf6a8a04) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.0] Renderer: NVIDIA GeForce GTX 1060 3GB (ID=0x1c02) Vendor: NVIDIA VRAM: 2986 MB Driver: 23.21.13.8871 Begin MonoManager ReloadAssembly Platform assembly: C:Program Files (x86)SteamsteamappscommonRustRustClient_DataManagedUnityEngine.dll (this message is harmless) Loading C:Program Files (x86)SteamsteamappscommonRustRustClient_DataManagedUnityEngine.dll into Unity Child Domain Platform assembly: C:Program Files (x86)SteamsteamappscommonRustRustClient_DataManagedI18N.dll (this message is harmless) Platform assembly: C:Program Files (x86)SteamsteamappscommonRustRustClient_DataManagedI18N.West.dll (this message is harmless) Platform assembly: C:Program Files (x86)SteamsteamappscommonRustRustClient_DataManagedAssembly-CSharp-firstpass.dll (this message is harmless) Loading C:Program Files (x86)SteamsteamappscommonRustRustClient_DataManagedAssembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: C:Program Files (x86)SteamsteamappscommonRustRustClient_DataManagedAssembly-CSharp.dll (this message is harmless) Loading C:Program Files (x86)SteamsteamappscommonRustRustClient_DataManagedAssembly-CSharp.dll into Unity Child Domain Platform assembly: C:Program Files (x86)SteamsteamappscommonRustRustClient_DataManagedAssembly-UnityScript-firstpass.dll (this message is harmless) Loading C:Program Files (x86)SteamsteamappscommonRustRustClient_DataManagedAssembly-UnityScript-firstpass.dll into Unity Child Domain Platform assembly: C:Program Files (x86)SteamsteamappscommonRustRustClient_DataManagedUnityEngine.UI.dll (this message is harmless) Loading C:Program Files (x86)SteamsteamappscommonRustRustClient_DataManagedUnityEngine.UI.dll into Unity Child Domain Platform assembly: C:Program Files (x86)SteamsteamappscommonRustRustClient_DataManagedUnityEngine.Networking.dll (this message is harmless) Loading C:Program Files (x86)SteamsteamappscommonRustRustClient_DataManagedUnityEngine.Networking.dll into Unity Child Domain Platform assembly: C:Program Files (x86)SteamsteamappscommonRustRustClient_DataManagedUnityEngine.Timeline.dll (this message is harmless) Loading C:Program Files (x86)SteamsteamappscommonRustRustClient_DataManagedUnityEngine.Timeline.dll into Unity Child Domain Platform assembly: C:Program Files (x86)SteamsteamappscommonRustRustClient_DataManagedUnityEngine.Analytics.dll (this message is harmless) Loading C:Program Files (x86)SteamsteamappscommonRustRustClient_DataManagedUnityEngine.Analytics.dll into Unity Child Domain Platform assembly: C:Program Files (x86)SteamsteamappscommonRustRustClient_DataManagedConvexHull.dll (this message is harmless) Loading C:Program Files (x86)SteamsteamappscommonRustRustClient_DataManagedConvexHull.dll into Unity Child Domain 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(x86)SteamsteamappscommonRustRustClient_DataManagedEasyAntiCheat.Client.dll (this message is harmless) Loading C:Program Files (x86)SteamsteamappscommonRustRustClient_DataManagedEasyAntiCheat.Client.dll into Unity Child Domain Platform assembly: C:Program Files (x86)SteamsteamappscommonRustRustClient_DataManagedEasyAntiCheat.Server.dll (this message is harmless) Loading C:Program Files (x86)SteamsteamappscommonRustRustClient_DataManagedEasyAntiCheat.Server.dll into Unity Child Domain Platform assembly: C:Program Files (x86)SteamsteamappscommonRustRustClient_DataManagedFacepunch.Console.dll (this message is harmless) Loading C:Program Files (x86)SteamsteamappscommonRustRustClient_DataManagedFacepunch.Console.dll into Unity Child Domain Platform assembly: C:Program Files (x86)SteamsteamappscommonRustRustClient_DataManagedFacepunch.Input.dll (this message is harmless) Loading C:Program Files (x86)SteamsteamappscommonRustRustClient_DataManagedFacepunch.Input.dll into Unity Child Domain Platform assembly: C:Program Files (x86)SteamsteamappscommonRustRustClient_DataManagedFacepunch.Network.dll (this message is harmless) Loading C:Program Files (x86)SteamsteamappscommonRustRustClient_DataManagedFacepunch.Network.dll into Unity Child Domain Platform assembly: C:Program Files (x86)SteamsteamappscommonRustRustClient_DataManagedFacepunch.Raknet.dll (this message is harmless) Loading C:Program Files (x86)SteamsteamappscommonRustRustClient_DataManagedFacepunch.Raknet.dll into Unity Child Domain Platform assembly: C:Program Files (x86)SteamsteamappscommonRustRustClient_DataManagedFacepunch.Rcon.dll (this message is harmless) Loading C:Program Files (x86)SteamsteamappscommonRustRustClient_DataManagedFacepunch.Rcon.dll into Unity Child Domain Platform assembly: C:Program Files (x86)SteamsteamappscommonRustRustClient_DataManagedFacepunch.System.dll (this message is harmless) Loading C:Program Files (x86)SteamsteamappscommonRustRustClient_DataManagedFacepunch.System.dll into Unity Child Domain Platform assembly: C:Program Files (x86)SteamsteamappscommonRustRustClient_DataManagedFacepunch.UnityEngine.dll (this message is harmless) Loading C:Program Files (x86)SteamsteamappscommonRustRustClient_DataManagedFacepunch.UnityEngine.dll into Unity Child Domain Platform assembly: C:Program Files (x86)SteamsteamappscommonRustRustClient_DataManagedRust.Data.dll (this message is harmless) Loading C:Program Files (x86)SteamsteamappscommonRustRustClient_DataManagedRust.Data.dll into Unity Child Domain Platform assembly: C:Program Files (x86)SteamsteamappscommonRustRustClient_DataManagedRust.Global.dll (this message is harmless) Loading C:Program Files (x86)SteamsteamappscommonRustRustClient_DataManagedRust.Global.dll into Unity Child Domain Platform assembly: C:Program Files (x86)SteamsteamappscommonRustRustClient_DataManagedRust.UI.dll (this message is harmless) Loading C:Program Files (x86)SteamsteamappscommonRustRustClient_DataManagedRust.UI.dll into Unity Child Domain Platform assembly: C:Program Files (x86)SteamsteamappscommonRustRustClient_DataManagedRust.Workshop.dll (this message is harmless) Loading C:Program Files (x86)SteamsteamappscommonRustRustClient_DataManagedRust.Workshop.dll into Unity Child Domain Platform assembly: C:Program Files (x86)SteamsteamappscommonRustRustClient_DataManagedwebsocket-sharp.dll (this message is harmless) Loading C:Program Files (x86)SteamsteamappscommonRustRustClient_DataManagedwebsocket-sharp.dll into Unity Child Domain Platform assembly: C:Program Files (x86)SteamsteamappscommonRustRustClient_DataManagedFacepunch.Steamworks.dll (this message is harmless) Loading C:Program Files (x86)SteamsteamappscommonRustRustClient_DataManagedFacepunch.Steamworks.dll into Unity Child Domain Platform assembly: C:Program Files (x86)SteamsteamappscommonRustRustClient_DataManagedFacepunch.Unity.dll (this message is harmless) Loading C:Program Files (x86)SteamsteamappscommonRustRustClient_DataManagedFacepunch.Unity.dll into Unity Child Domain Platform assembly: C:Program Files (x86)SteamsteamappscommonRustRustClient_DataManagedNewtonsoft.Json.dll (this message is harmless) Loading C:Program Files (x86)SteamsteamappscommonRustRustClient_DataManagedNewtonsoft.Json.dll into Unity Child Domain Platform assembly: C:Program Files (x86)SteamsteamappscommonRustRustClient_DataManagedApexAI.dll (this message is harmless) Loading C:Program Files (x86)SteamsteamappscommonRustRustClient_DataManagedApexAI.dll into Unity Child Domain Platform assembly: C:Program Files (x86)SteamsteamappscommonRustRustClient_DataManagedApexSerialization.dll (this message is harmless) Loading C:Program Files (x86)SteamsteamappscommonRustRustClient_DataManagedApexSerialization.dll into Unity Child Domain Platform assembly: C:Program Files (x86)SteamsteamappscommonRustRustClient_DataManagedApexShared.dll (this message is harmless) Loading C:Program Files (x86)SteamsteamappscommonRustRustClient_DataManagedApexShared.dll into Unity Child Domain Platform assembly: C:Program Files (x86)SteamsteamappscommonRustRustClient_DataManagedSystem.dll (this message is harmless) Platform assembly: C:Program Files (x86)SteamsteamappscommonRustRustClient_DataManagedSystem.Core.dll (this message is harmless) - Completed reload, in 0.258 seconds Shader 'Nature/Terrain/Diffuse': dependency 'AddPassShader' shader 'Hidden/TerrainEngine/Splatmap/Diffuse-AddPass' not found Shader 'Hidden/TerrainEngine/Splatmap/Specular-AddPass': fallback shader 'Hidden/TerrainEngine/Splatmap/Diffuse-AddPass' not found Shader 'Hidden/TerrainEngine/Splatmap/Standard-AddPass': fallback shader 'Hidden/TerrainEngine/Splatmap/Diffuse-AddPass' not found <RI> Initializing input.<RI> Input initialized.<RI> Initialized touch support.UnloadTime: 1.288703 msFacepunch.Steamworks Unity: WindowsPlayer Facepunch.Steamworks Os: Windows Facepunch.Steamworks Arch: x64 Manifest Metadata Loaded 10207 pooled strings 13 mesh colliders 4704 prefab properties 381 effect categories 446 entity names 86 skinnable names Command Line: "RustClient.exe" "-show-screen-selector" Command 'show-screen-selector' not found SteamID: 76561198090024116 (LoneWolf) Platform assembly: C:Program Files (x86)SteamsteamappscommonRustRustClient_DataManagedSystem.Configuration.dll (this message is harmless) Platform assembly: C:Program Files (x86)SteamsteamappscommonRustRustClient_DataManagedSystem.Xml.dll (this message is harmless) [Manifest] URI IS "https://api.facepunch.com/api/public/manifest/?public_key=j0VF6sNnzn9rwt9qTZtI02zTYK8PRdN1" (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)Platform assembly: C:Program Files (x86)SteamsteamappscommonRustRustClient_DataManagedSystem.Runtime.Serialization.dll (this message is harmless) Platform assembly: C:Program Files (x86)SteamsteamappscommonRustRustClient_DataManagedSystem.Xml.Linq.dll (this message is harmless) Loading Items Took: 1.3507989 seconds (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)Building Items Took: 1.3781772 seconds / Items: 372 / Blueprints: 241 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)Command 'show-screen-selector' not found Config Loaded Loading EasyAntiCheat EasyAntiCheat Loaded Unloading 5 Unused Serialized files (Serialized files now loaded: 63) UnloadTime: 5.223701 msUnloading 139 unused Assets to reduce memory usage. Loaded Objects now: 6151. Total: 167.624583 ms (FindLiveObjects: 0.263047 ms CreateObjectMapping: 0.202324 ms MarkObjects: 167.048736 ms DeleteObjects: 0.109454 ms)Wanted to show loading screen but not ready (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)Unloading 2 Unused Serialized files (Serialized files now loaded: 63) UnloadTime: 1.682381 msUnloading 76 unused Assets to reduce memory usage. Loaded Objects now: 23425. Total: 193.111368 ms (FindLiveObjects: 1.918129 ms CreateObjectMapping: 0.920794 ms MarkObjects: 189.042167 ms DeleteObjects: 1.229001 ms)Connecting.. Manifest Assets Loaded 86 skinnable objects Shader 'Particles/FXVille Blood World Lighting': fallback shader 'Paricles/Alpha Blended' not found Shader 'Particles/FXVille Blood World Lighting': fallback shader 'Paricles/Alpha Blended' not found Shader 'Effects/Explosions/Distortion/CullBack': fallback shader 'Effects/Distortion/Free/CullOff' not found Unloading 2 Unused Serialized files (Serialized files now loaded: 63) UnloadTime: 28.513490 ms Platform assembly: C:Program Files (x86)SteamsteamappscommonRustRustClient_DataManagedMono.Security.dll (this message is harmless) Generating terrain of size 2700 with seed 122 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)[Water] Initializing, Mesh: 128000, Simulation: 64x64 (18x18) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)Unloading 78926 unused Assets to reduce memory usage. Loaded Objects now: 191797. Total: 421.523415 ms (FindLiveObjects: 20.691715 ms CreateObjectMapping: 40.384819 ms MarkObjects: 340.653506 ms DeleteObjects: 19.791842 ms)[0.8s] Loading World (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)[31.1s] Spawning World (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)[5.2s] Procedural Generation (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)Destroyed 309 map networkables (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)Server tried to run command "h homegui", but we blocked it. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)Server tried to run command "l "UI_ToggleKitMenu"", but we blocked it. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)SkinnedMeshCollision without any SkinnedMeshCollider: assets/prefabs/player/player_model.prefab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)SkinnedMeshCollision without any SkinnedMeshCollider: assets/prefabs/player/player_model.prefab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)SkinnedMeshCollision without any SkinnedMeshCollider: assets/prefabs/player/player_model.prefab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)SkinnedMeshCollision without any SkinnedMeshCollider: assets/prefabs/player/player_model.prefab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)SkinnedMeshCollision without any SkinnedMeshCollider: assets/prefabs/player/player_model.prefab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)SkinnedMeshCollision without any SkinnedMeshCollider: assets/prefabs/player/player_model.prefab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)More than one viewmodel active at the same time. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)Can not play a disabled audio source (Filename: Line: 572)Can not play a disabled audio source (Filename: Line: 572)Error downloading image: https://s20.postimg.org/y6wogn1p9/money_bag_in_hand.png (not an image) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)Can not play a disabled audio source (Filename: Line: 572)Error downloading image: https://s20.postimg.org/y6wogn1p9/money_bag_in_hand.png (not an image) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)SkinnedMeshCollision without any SkinnedMeshCollider: assets/prefabs/player/player_model.prefab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)SkinnedMeshCollision without any SkinnedMeshCollider: assets/prefabs/player/player_model.prefab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)SkinnedMeshCollision without any SkinnedMeshCollider: assets/prefabs/player/player_model.prefab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)SkinnedMeshCollision without any SkinnedMeshCollider: assets/prefabs/player/player_model.prefab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)SkinnedMeshCollision without any SkinnedMeshCollider: assets/prefabs/player/player_model.prefab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)SkinnedMeshCollision without any SkinnedMeshCollider: assets/prefabs/player/player_model.prefab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)SkinnedMeshCollision without any SkinnedMeshCollider: assets/prefabs/player/player_model.prefab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)SkinnedMeshCollision without any SkinnedMeshCollider: assets/prefabs/player/player_model.prefab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)SkinnedMeshCollision without any SkinnedMeshCollider: assets/prefabs/player/player_model.prefab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)More than one viewmodel active at the same time. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)Error downloading image: https://s20.postimg.org/y6wogn1p9/money_bag_in_hand.png (not an image) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)Attempted to create Sound from null SoundDefinition. targetParent: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)Attempted to create Sound from null SoundDefinition. targetParent: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)Error downloading image: https://s20.postimg.org/y6wogn1p9/money_bag_in_hand.png (not an image) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)Attempted to create Sound from null SoundDefinition. targetParent: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)Error downloading image: https://s20.postimg.org/y6wogn1p9/money_bag_in_hand.png (not an image) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)Error downloading image: https://s20.postimg.org/y6wogn1p9/money_bag_in_hand.png (not an image) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)Error downloading image: https://s20.postimg.org/y6wogn1p9/money_bag_in_hand.png (not an image) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)Error downloading image: https://s20.postimg.org/y6wogn1p9/money_bag_in_hand.png (not an image) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)Error downloading image: https://s20.postimg.org/y6wogn1p9/money_bag_in_hand.png (not an image) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)Error downloading image: https://s20.postimg.org/y6wogn1p9/money_bag_in_hand.png (not an image) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)Disconnect Reason: Server Restarting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)Disconnected (Server Restarting) - returning to main menu (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)Unloading 4 Unused Serialized files (Serialized files now loaded: 63) UnloadTime: 2525.028939 msUnloading 17389 unused Assets to reduce memory usage. Loaded Objects now: 543183. Total: 2226.301033 ms (FindLiveObjects: 89.029231 ms CreateObjectMapping: 81.810093 ms MarkObjects: 550.474391 ms DeleteObjects: 1504.986040 ms)[Manifest] URI IS "https://api.facepunch.com/api/public/manifest/?public_key=j0VF6sNnzn9rwt9qTZtI02zTYK8PRdN1" (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)[Manifest] URI IS "https://api.facepunch.com/api/public/manifest/?public_key=j0VF6sNnzn9rwt9qTZtI02zTYK8PRdN1" (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)[Manifest] URI IS "https://api.facepunch.com/api/public/manifest/?public_key=j0VF6sNnzn9rwt9qTZtI02zTYK8PRdN1" (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)Connecting.. Unloading 2 Unused Serialized files (Serialized files now loaded: 63) UnloadTime: 56.760105 ms Generating terrain of size 2700 with seed 122 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)[Water] Initializing, Mesh: 128000, Simulation: 64x64 (18x18) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)Unloading 96 unused Assets to reduce memory usage. Loaded Objects now: 543899. Total: 713.408767 ms (FindLiveObjects: 40.558824 ms CreateObjectMapping: 76.685131 ms MarkObjects: 593.804782 ms DeleteObjects: 2.357732 ms)[0.5s] Loading World (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)[3.6s] Spawning World (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)[4.7s] Procedural Generation (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)Destroyed 309 map networkables (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)Server tried to run command "h homegui", but we blocked it. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)Server tried to run command "l "UI_ToggleKitMenu"", but we blocked it. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)file.time: "False" Attempted to create Sound from null SoundDefinition. targetParent: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)[Manifest] URI IS "https://api.facepunch.com/api/public/manifest/?public_key=j0VF6sNnzn9rwt9qTZtI02zTYK8PRdN1" (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)Error downloading image: https://s20.postimg.org/y6wogn1p9/money_bag_in_hand.png (not an image) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)Attempted to create Sound from null SoundDefinition. targetParent: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)Attempted to create Sound from null SoundDefinition. targetParent: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)Attempted to create Sound from null SoundDefinition. targetParent: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)Attempted to create Sound from null SoundDefinition. targetParent: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Last edited by a moderator: Jan 8, 2018 -
Wulf
Community Admin
That log file is wiped each time you start the server.
-
i dont host the server from my computer ? little confused here haha
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Wulf
Community Admin
The log would be on the server, not your personal computer. The log is wiped (reset) each time the server starts, so if you started the server AFTER you saw those errors,
they will no longer be in that log until you get them again during that same session. -
ohhh i dont have access to those then oh wait i think ive found it lol
[DOUBLEPOST=1515448260][/DOUBLEPOST] here we go i found itNullReferenceException: Object reference not set to an instance of an object at Stag.WantsToEat (.BaseEntity best) [0x00000] in <filename unknown>:0 at BaseNpc.SelectClosestFood () [0x00000] in <filename unknown>:0 at BaseNpc.SelectFood () [0x00000] in <filename unknown>:0 at BaseNpc.TickFoodAwareness () [0x00000] in <filename unknown>:0 at BaseNpc.TickSenses () [0x00000] in <filename unknown>:0 at BaseNpc.TickAi () [0x00000] in <filename unknown>:0 at InvokeHandler.DoTick () [0x00000] in <filename unknown>:0 at InvokeHandler.LateUpdate () [0x00000] in <filename unknown>:0 (Filename: Line: -1)
running
(21:58:47) | Protocol: 2049.155.1
Build Date: 01/04/2018 08:36:07
Unity Version: 2017.1.2f1
Changeset: 24652
Branch:
main
Oxide.Rust Version: 2.0.3807Last edited by a moderator: Jan 8, 2018
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Updated to include fixes for decor loading.
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5 yr
Death pinned this topic - 3 weeks later…
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I’ve encountered people skeptical of downloading the batch file. Here’s a screenshot of the contents, to provide nothing is malicious about it.
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I’ve been running it for months, it doesn’t hurt your computer
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4 yr
Death unpinned this topic - 3 weeks later…
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Where are you intended to run these batch files?
I’m assuming in the Rust install folder.
Edited August 16, 2018 by Shadewolfe
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It runs from the desktop, it searches out the Rust folder
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Btw if you’re still trying to fix this. It’s just the discord overlay. You don’t need any of this other stuff.
Edited June 2, 2019 by Ghost10
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NullReferenceException: Object reference not set to an instance of an object.
My friend got a glitch when he would join any server on rust he would get kicked within 5 minutes and it has been kicking him all day and it says something along the lines of NullReferenceException: Object reference not set to an instance of an object UnityEngine