Unity ошибка cs0234

I have installed the latest versions of Unity (2017.3.1), Daydream SDKs (GVR SDK for Unity v1.130.0) and followed the steps here: https://developers.google.com/vr/develop/unity/get-started#configure_build_settings_and_player_settings

However when I press Play I get the following error, ideas on what is the reason & how to fix it?

Assets/GoogleVR/Editor/GvrBuildProcessor.cs(20,19): error CS0234: The type or namespace name ‘iOS’ does not exist in the namespace ‘UnityEditor’. Are you missing an assembly reference?

Edit: Issue fixed after a few hours of submission on GitHub with the release of GVR SDK for Unity v1.130.1

asked Mar 16, 2018 at 23:29

Reha's user avatar

RehaReha

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5

If you’re facing with this problem there are 2 steps to solve it:

  1. Make sure that «iOS Build Support» is checked in Unity Hub -> Installs as Adam mentioned (if U’re developing for iOS platform then this option most definitely is already checked).
  2. Place your script in Assets -> Editor folder. UnityEditor.iOS.Xcode namespace cannot be used in your main project. It works only in special Assembly-CSharp-Editor project intended to modify native Xcode project. (That’s the option that worked for me after searching a ton of forums).

answered Apr 4, 2020 at 10:55

Shpand's user avatar

ShpandShpand

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I went ahead and changed the «Current Platform» to «iOS» in Unity Hub, This is a quick fix and it works now.

Change «Current Platform» to iOS Image:
Change "Current Platform" to iOS Image

Nimantha's user avatar

Nimantha

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answered Sep 12, 2019 at 17:02

Jonathan Caraveo's user avatar

If you have installed IOS build through unity hub while the project is open, try restarting Unity Hub and Unity Editor. This solved my issue.

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iminiki

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answered Jan 10, 2022 at 10:06

Muhammad Shahzaib's user avatar

I met this issue When useing unity-arkit-plugin to develop something, i did nothing but import this plugin it throw this error .
And after i installed UnitySetup-IOS-Support-for-Editor-2017.3.0f3.pkg ,the issue fixed.

answered Apr 1, 2018 at 1:31

Jack LI's user avatar

This usually happens when iOS Build Support is not installed in Unity Hub

answered Dec 16, 2022 at 16:23

Mihai Galan's user avatar

Mihai GalanMihai Galan

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I’m trying to make a simple button perform an action when pressed. Initially I was using vscode, but as I couldn’t solve the problem, I switched to visual studio 2017. For some reason the error persists.

The button has been removed from this link:

https://www.c-sharpcorner.com/article/unity-change-scene-on-button-click-using-c-sharp-scripts-in-unity/

Button code (internet sketch):

using System.Collections;  
using System.Collections.Generic;  
using UnityEngine;  
using UnityEngine.SceneManagement;

public class SceneChanger: MonoBehaviour {  
    public void Scene1() {  
        SceneManager.LoadScene("Scene1");  
    }  
    public void Scene2() {  
        SceneManager.LoadScene("Scene2");  
    }  
    public void Scene3() {  
        SceneManager.LoadScene("Scene3");  
    }  
}

Button code (my code):

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using System.Windows.Forms;

public class botaoJogar : MonoBehaviour
{
    public Button btn_Jogar;

    void Start()
    {
        Button btn = btn_Jogar.GetComponent<Button>();
        btn.onClick.AddListener(TaskOnClick);
    }

    void TaskOnClick()
    {
        Debug.Log("You have clicked the button!");
    }
}

Image of the construction in unity:

enter image description here

Before, I was able to solve the CS0236 error using the answers from this link:

https://stackoverflow.com/questions/2883505/the-type-or-namespace-name-button-could-not-be-found-are-you-missing-a-using

The answer says to add the line using System.Windows.Forms; to the button code, but for some reason, now in visual studio, this error doesn’t go away.

Errors:

Assetsbotajogar.cs(4,22): error CS0234: The type or namespace name
‘Forms’ does not exist in the namespace ‘System.Windows’ (are you
missing an assembly reference?)

Assetsbotajogar.cs(8,12): error CS0246: The type or namespace name
‘Button’ could not be found (are you missing a using directive or an
assembly reference?)

Some community links, which I accessed:

https://stackoverflow.com/questions/42000798/how-do-i-add-assembly-references-in-visual-studio-code

https://stackoverflow.com/questions/49805204/adding-reference-to-another-project-from-visual-studio-code

https://stackoverflow.com/questions/2883505/the-type-or-namespace-name-button-could-not-be-found-are-you-missing-a-using

https://stackoverflow.com/questions/47412796/system-windows-forms-assembly-reference-in-vs-code

https://stackoverflow.com/questions/46582847/creating-a-windows-forms-application-in-c-sharp-using-dotnet-new

https://stackoverflow.com/questions/40562192/windows-form-application-on-visual-studio-code

https://stackoverflow.com/questions/48496542/forms-does-not-exist-in-the-namespace-system-windows

Other links:

https://docs.microsoft.com/en-us/visualstudio/ide/how-to-add-or-remove-references-by-using-the-reference-manager?view=vs-2019

https://docs.microsoft.com/pt-br/dotnet/csharp/language-reference/compiler-messages/cs0246

I don’t know what to do anymore, I feel like I tried to do everything I could, but windows forms simply don’t work. Visual studio 2017 has no bugs, just unity.

Installation I did in visual studio 2017:

enter image description here

enter image description here

Sometimes, when you add Flexbox4Unity to an existing project, Unity will generate this error in your console:

error CS0234: The type or namespace name ‘EventSystems’ does not exist in the namespace

This is caused by a small bug in Unity itself: they keep changing their internal UI classes in incompatible ways (in 2020 Unity is now onto the third complete rewrite for the Unity UI system, each time they give it a new name and make it incompatible with what they provided before).

Fortunately this is usually easy to fix – you just need to re-import Unity’s own UnityUI library (it’s unfortunate that they didn’t fix this themselves, and do the import automatically).

  1. In the Project view, open the Packages section
  2. Find the “Unity UI” folder
  3. Right click “Unity UI” folder and select “Re-import”

Re-importing should take 5-10 seconds, after which your compiler error should have disappeared.

Ошибка при создании билда в Unity. Я тут пытаюсь разобраться с AI компонентом (ИИ). В коде у меня такие строки NavMeshBuilder.ClearAllNavMeshes(); и NavMeshBuilder.BuildNavMesh(); У меня прописан юзинг (using unityeditor.AI), но при создании билда вот такая ошибка (error CS0234: The type or namespace name ‘AI’ does not exist in the namespace ‘UnityEditor’ (are you missing an assembly reference?) ). Заранее благодарю.62b1b96c1c0ad528614480.png


  • Вопрос задан

    21 июн. 2022

  • 524 просмотра

Пригласить эксперта

такого имени не существует. Если скрипт нигде не используется — удалите его. Если скрипт где-то висит, но при запуске не выкидывает ошибки, то тут наши полномочия все

Оберните using unityeditor.AI таким образом

#if UNITY_EDITOR
using unityeditor.AI;
#endif


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Минуточку внимания

I’am new in Unity, so don’t be angry)

I tried to build my game, but I’ve got those errors:

-AssetsScriptsPlayerMovement.cs(5,19): error CS0234: The type or namespace name ‘WSA’ does not exist in the namespace ‘UnityEngine’ (are you missing an assembly reference?)

-AssetsScriptsSpawnMovePoint.cs(4,19): error CS0234: The type or namespace name ‘Build’ does not exist in the namespace ‘UnityEditor’ (are you missing an assembly reference?)

-Error building Player because scripts had compiler errors


using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEditor.Build.Reporting; // Problem Line
using UnityEngine;
using UnityEngine.SceneManagement;


public class SpawnMovePoint : MonoBehaviour
{
    public Transform left, right, _point;
    float MinX, MaxX;
 


    public void Start()
    {
        MinX = left.position.x;
        MaxX = right.position.x;
    }



    public void CreatePoint()
    {
        _point.position = new Vector3(Random.Range(MinX, 
  MaxX),_point.position.y,_point.position.z);
    }
}

using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine.WSA;//Problem Line


public class PlayerMovement : MonoBehaviour 

What should I do to fix them?
How can I make these references?
What does it mean, what ‘Build’ does not exist in ‘UnityEditor’?

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