I have installed the latest versions of Unity (2017.3.1), Daydream SDKs (GVR SDK for Unity v1.130.0) and followed the steps here: https://developers.google.com/vr/develop/unity/get-started#configure_build_settings_and_player_settings
However when I press Play I get the following error, ideas on what is the reason & how to fix it?
Assets/GoogleVR/Editor/GvrBuildProcessor.cs(20,19): error CS0234: The type or namespace name ‘iOS’ does not exist in the namespace ‘UnityEditor’. Are you missing an assembly reference?
Edit: Issue fixed after a few hours of submission on GitHub with the release of GVR SDK for Unity v1.130.1
asked Mar 16, 2018 at 23:29
RehaReha
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If you’re facing with this problem there are 2 steps to solve it:
- Make sure that «iOS Build Support» is checked in Unity Hub -> Installs as Adam mentioned (if U’re developing for iOS platform then this option most definitely is already checked).
- Place your script in Assets -> Editor folder. UnityEditor.iOS.Xcode namespace cannot be used in your main project. It works only in special Assembly-CSharp-Editor project intended to modify native Xcode project. (That’s the option that worked for me after searching a ton of forums).
answered Apr 4, 2020 at 10:55
ShpandShpand
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I went ahead and changed the «Current Platform» to «iOS» in Unity Hub, This is a quick fix and it works now.
Change «Current Platform» to iOS Image:
Nimantha
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answered Sep 12, 2019 at 17:02
If you have installed IOS build through unity hub while the project is open, try restarting Unity Hub and Unity Editor. This solved my issue.
iminiki
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answered Jan 10, 2022 at 10:06
I met this issue When useing unity-arkit-plugin to develop something, i did nothing but import this plugin it throw this error .
And after i installed UnitySetup-IOS-Support-for-Editor-2017.3.0f3.pkg ,the issue fixed.
answered Apr 1, 2018 at 1:31
This usually happens when iOS Build Support is not installed in Unity Hub
answered Dec 16, 2022 at 16:23
Mihai GalanMihai Galan
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I’m trying to make a simple button perform an action when pressed. Initially I was using vscode, but as I couldn’t solve the problem, I switched to visual studio 2017. For some reason the error persists.
The button has been removed from this link:
https://www.c-sharpcorner.com/article/unity-change-scene-on-button-click-using-c-sharp-scripts-in-unity/
Button code (internet sketch):
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class SceneChanger: MonoBehaviour {
public void Scene1() {
SceneManager.LoadScene("Scene1");
}
public void Scene2() {
SceneManager.LoadScene("Scene2");
}
public void Scene3() {
SceneManager.LoadScene("Scene3");
}
}
Button code (my code):
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using System.Windows.Forms;
public class botaoJogar : MonoBehaviour
{
public Button btn_Jogar;
void Start()
{
Button btn = btn_Jogar.GetComponent<Button>();
btn.onClick.AddListener(TaskOnClick);
}
void TaskOnClick()
{
Debug.Log("You have clicked the button!");
}
}
Image of the construction in unity:
Before, I was able to solve the CS0236 error using the answers from this link:
https://stackoverflow.com/questions/2883505/the-type-or-namespace-name-button-could-not-be-found-are-you-missing-a-using
The answer says to add the line using System.Windows.Forms;
to the button code, but for some reason, now in visual studio, this error doesn’t go away.
Errors:
Assetsbotajogar.cs(4,22): error CS0234: The type or namespace name
‘Forms’ does not exist in the namespace ‘System.Windows’ (are you
missing an assembly reference?)Assetsbotajogar.cs(8,12): error CS0246: The type or namespace name
‘Button’ could not be found (are you missing a using directive or an
assembly reference?)
Some community links, which I accessed:
https://stackoverflow.com/questions/42000798/how-do-i-add-assembly-references-in-visual-studio-code
https://stackoverflow.com/questions/49805204/adding-reference-to-another-project-from-visual-studio-code
https://stackoverflow.com/questions/2883505/the-type-or-namespace-name-button-could-not-be-found-are-you-missing-a-using
https://stackoverflow.com/questions/47412796/system-windows-forms-assembly-reference-in-vs-code
https://stackoverflow.com/questions/46582847/creating-a-windows-forms-application-in-c-sharp-using-dotnet-new
https://stackoverflow.com/questions/40562192/windows-form-application-on-visual-studio-code
https://stackoverflow.com/questions/48496542/forms-does-not-exist-in-the-namespace-system-windows
Other links:
https://docs.microsoft.com/en-us/visualstudio/ide/how-to-add-or-remove-references-by-using-the-reference-manager?view=vs-2019
https://docs.microsoft.com/pt-br/dotnet/csharp/language-reference/compiler-messages/cs0246
I don’t know what to do anymore, I feel like I tried to do everything I could, but windows forms simply don’t work. Visual studio 2017 has no bugs, just unity.
Installation I did in visual studio 2017:
Sometimes, when you add Flexbox4Unity to an existing project, Unity will generate this error in your console:
error CS0234: The type or namespace name ‘EventSystems’ does not exist in the namespace
This is caused by a small bug in Unity itself: they keep changing their internal UI classes in incompatible ways (in 2020 Unity is now onto the third complete rewrite for the Unity UI system, each time they give it a new name and make it incompatible with what they provided before).
Fortunately this is usually easy to fix – you just need to re-import Unity’s own UnityUI library (it’s unfortunate that they didn’t fix this themselves, and do the import automatically).
- In the Project view, open the Packages section
- Find the “Unity UI” folder
- Right click “Unity UI” folder and select “Re-import”
Re-importing should take 5-10 seconds, after which your compiler error should have disappeared.
Ошибка при создании билда в Unity. Я тут пытаюсь разобраться с AI компонентом (ИИ). В коде у меня такие строки NavMeshBuilder.ClearAllNavMeshes(); и NavMeshBuilder.BuildNavMesh(); У меня прописан юзинг (using unityeditor.AI), но при создании билда вот такая ошибка (error CS0234: The type or namespace name ‘AI’ does not exist in the namespace ‘UnityEditor’ (are you missing an assembly reference?) ). Заранее благодарю.
-
Вопрос задан21 июн. 2022
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Пригласить эксперта
такого имени не существует. Если скрипт нигде не используется — удалите его. Если скрипт где-то висит, но при запуске не выкидывает ошибки, то тут наши полномочия все
Оберните using unityeditor.AI таким образом
#if UNITY_EDITOR
using unityeditor.AI;
#endif
-
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Минуточку внимания
I’am new in Unity, so don’t be angry)
I tried to build my game, but I’ve got those errors:
-AssetsScriptsPlayerMovement.cs(5,19): error CS0234: The type or namespace name ‘WSA’ does not exist in the namespace ‘UnityEngine’ (are you missing an assembly reference?)
-AssetsScriptsSpawnMovePoint.cs(4,19): error CS0234: The type or namespace name ‘Build’ does not exist in the namespace ‘UnityEditor’ (are you missing an assembly reference?)
-Error building Player because scripts had compiler errors
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEditor.Build.Reporting; // Problem Line
using UnityEngine;
using UnityEngine.SceneManagement;
public class SpawnMovePoint : MonoBehaviour
{
public Transform left, right, _point;
float MinX, MaxX;
public void Start()
{
MinX = left.position.x;
MaxX = right.position.x;
}
public void CreatePoint()
{
_point.position = new Vector3(Random.Range(MinX,
MaxX),_point.position.y,_point.position.z);
}
}
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine.WSA;//Problem Line
public class PlayerMovement : MonoBehaviour
What should I do to fix them?
How can I make these references?
What does it mean, what ‘Build’ does not exist in ‘UnityEditor’?